public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_var1 = player.GetVar1(); int player_var11 = player.GetVar11(); int player_var16 = player.GetVar16(); int skill_level = skill.GetLevel(); /* * victim.SetProbability(120.0f); * victim.SetTime(9000.0f); * if ( player_var11 == 68 ) * { * d = (10 * player_var16 + skill_level + 1); * } * else * { * d = (10 * player_var16 + skill_level); * } * victim.SetRatio(d); * victim.SetBuffid(1); * victim.SetValue(3336.0f); * victim.SetDelaycast(true); */ return(true); }