public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int skill_level = skill.GetLevel(); float d; if (player.GetHasbuff(14) == 1 || player.GetHasbuff(4119) == 1) { d = 0.0f; } else { d = 100.0f; } victim.SetProbability(d); victim.SetTime(((5000 * skill_level))); victim.SetAloof(true); return(true); }