Beispiel #1
0
        public override float GetEffectdistance(GSkill skill)
        {
            GPlayerWrapper player       = skill.GetPlayer();
            float          player_range = player.GetRange();

            return(D2INT((player_range / 13.0f)) * 2.8f + (D2INT(player_range / 8.9f) * 1.8f + ((player_range * 0.5f) - D2INT(player_range / 3.9f) * 0.3f)) + 0.05f + 10.0f);
        }
Beispiel #2
0
        public override float GetEffectdistance(GSkill skill)
        {
            GPlayerWrapper player       = skill.GetPlayer();
            float          player_range = player.GetRange();

            return(player_range + 10.0f);
        }
Beispiel #3
0
        public override float GetRadius(GSkill skill)
        {
            GPlayerWrapper player       = skill.GetPlayer();
            float          player_range = player.GetRange();

            return(player_range + 4.0f);
        }