public void Test_FighterCanChargeUpToThreeTimesButNotMore() { FighterStatsClass stats = new FighterStatsClass(); int normalAttackValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int firstBoostValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int secondBoostValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int thirdBoostValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int forthBoostValue = stats.GetCurrentAttackDamage(false); // TODO: Rechnung irgendwie hier rausziehen? int expectedDamage = Mathf.FloorToInt(stats.GetDefaultAttackDamage() * (1 + stats.GetMaxAmountOfChargings() * stats.GetChargeDamageBoost())); Assert.Less(normalAttackValue, firstBoostValue, "First charge for damage boost didn't increase damage!"); Assert.Less(firstBoostValue, secondBoostValue, "Second charge for damage boost didn't increase damage!"); Assert.Less(secondBoostValue, thirdBoostValue, "Third charge for damage boost didn't increase damage!"); Assert.AreEqual(thirdBoostValue, forthBoostValue, "Forth charge for damage boost increased damage, but three boosts is the maximum!"); Assert.AreEqual(expectedDamage, thirdBoostValue, "Fighter didn't deal 3x boost damage after trying to boost 4 times"); }
public void Test_FighterGetCurrentAttackDamageCanBeDisplayedWithoutReset() { FighterStatsClass stats = new FighterStatsClass(); stats.UseChargeForDamageBoost(true); int chargedValueDisplayed = stats.GetCurrentAttackDamage(false); int chargedValueForAttack = stats.GetCurrentAttackDamage(); int resettedValue = stats.GetCurrentAttackDamage(false); Assert.AreEqual(chargedValueDisplayed, chargedValueForAttack, "Displaying the attack damage resetted heavy damage even if it shouldn't have done that!"); Assert.Less(resettedValue, chargedValueForAttack, "Heavy damage wasn't reset after one attack!"); }
public void Test_FighterCanChargeForHeavyDamage() { FighterStatsClass stats = new FighterStatsClass(); int dummyEnemyLifeNormalDamage = 100; int dummyEnemyLifeHeavyDamage = 100; dummyEnemyLifeNormalDamage -= stats.GetCurrentAttackDamage(); stats.UseChargeForDamageBoost(true); dummyEnemyLifeHeavyDamage -= stats.GetCurrentAttackDamage(); Assert.AreNotEqual(dummyEnemyLifeHeavyDamage, dummyEnemyLifeNormalDamage, "Heavy damage and normal attack damage are equal!"); Assert.Less(dummyEnemyLifeHeavyDamage, dummyEnemyLifeNormalDamage, "Heavy damage wasn't more that normal attack damage!"); }
public void Test_FighterChargeHeavyDamageIsRemovedAfterAttack() { FighterStatsClass stats = new FighterStatsClass(); int dummyEnemyLifeNormalDamage1 = 100; int dummyEnemyLifeHeavyDamage = 100; int dummyEnemyLifeNormalDamage2 = 100; dummyEnemyLifeNormalDamage1 -= stats.GetCurrentAttackDamage(); stats.UseChargeForDamageBoost(true); dummyEnemyLifeHeavyDamage -= stats.GetCurrentAttackDamage(); dummyEnemyLifeNormalDamage2 -= stats.GetCurrentAttackDamage(); Assert.Less(dummyEnemyLifeHeavyDamage, dummyEnemyLifeNormalDamage2, "Heavy damage wasn't more that normal attack damage!"); Assert.AreEqual(dummyEnemyLifeNormalDamage1, dummyEnemyLifeNormalDamage2, "Heavy damage wasn't reset after one attack!"); }