public void Use(FighterStatsClass user, IGameController gameCtr = null) { if (usesLeft == 0) { Debug.LogWarning("Tried to use item when it had 0 uses left. No effect!"); return; } if (user == null) { Debug.LogWarning("Tried to use item without a user. No effect!"); return; } switch (type) { case ItemType.AttackBoost: user.AddLastingDamageBoost("Boost Item", 1.2f); if (gameCtr != null) { SoundEffectControl sfx = gameCtr.GetSFXControl(); if (sfx != null) { sfx.Boost(); } } break; case ItemType.Healing: user.GetHealedBy(80); if (gameCtr != null) { SoundEffectControl sfx = gameCtr.GetSFXControl(); if (sfx != null) { sfx.Heal(); } } break; case ItemType.DealDamage: if (gameCtr != null) { gameCtr.PlayerThrowBomb(); } break; default: Debug.LogWarning("There was no behavior specified for item of type " + type.ToString()); break; } usesLeft--; }
public void Test_FighterCanReceiveMultipleLastingDamageBoosts() { FighterStatsClass stats = new FighterStatsClass(); int normalDamage = stats.GetCurrentAttackDamage(); string sourceA = "Item A"; float boostA = 0.2f; stats.AddLastingDamageBoost(sourceA, boostA); int firstBoostDamage = stats.GetCurrentAttackDamage(); string sourceB = "Item B"; float boostB = 0.2f; stats.AddLastingDamageBoost(sourceB, boostB); int secondBoostDamage = stats.GetCurrentAttackDamage(); Assert.Contains(sourceA, stats.lastingDamageBoosts.Keys, "Lasting damage boosts don't contain a boost from source A!"); Assert.Contains(sourceB, stats.lastingDamageBoosts.Keys, "Lasting damage boosts don't contain a boost from source B!"); Assert.Less(normalDamage, firstBoostDamage, "First lasting damage boost didn't increase attack damage!"); Assert.Less(firstBoostDamage, secondBoostDamage, "Second lasting damage boost didn't increase attack damage"); }
public void Test_FighterCanReceiveLastingDamageBoost() { FighterStatsClass stats = new FighterStatsClass(); int oldDamage = stats.GetCurrentAttackDamage(); string source = "Weapon X"; float boost = 0.2f; stats.AddLastingDamageBoost(source, boost); int newDamage = stats.GetCurrentAttackDamage(); Assert.Less(oldDamage, newDamage, "Lasting damage boost didn't increase attack damage!"); }
public void Test_FighterCanReceiveOnlyOneLastingDamageBoostFromSameSource() { FighterStatsClass stats = new FighterStatsClass(); string sourceA = "Item A"; float boostA = 0.2f; stats.AddLastingDamageBoost(sourceA, boostA); int boostedDamage = stats.GetCurrentAttackDamage(); try { stats.AddLastingDamageBoost(sourceA, boostA); Assert.Fail("Managed to add two lasting damage boosts from the same source without ArgumentException, that shouldn't be possible."); } catch (System.ArgumentException) { // do nothing - we expected ArgumentException } int damageAfterAttemptedDuplication = stats.GetCurrentAttackDamage(); LogAssert.Expect(LogType.Warning, "Fighter cannot receive multiple lasting damage boosts from the same source. Attacke damage will not be modified."); Assert.AreEqual(boostedDamage, damageAfterAttemptedDuplication, "Managed to add two lasting damage boosts from the same source and increase damage with both, that shouldn't be possible."); }
public void Test_FighterCanRemoveLastingDamageBoost() { FighterStatsClass stats = new FighterStatsClass(); int normalDamage = stats.GetCurrentAttackDamage(); string sourceA = "Item A"; float boostA = 0.2f; stats.AddLastingDamageBoost(sourceA, boostA); stats.RemoveLastingDamageBoost(sourceA); int damageAfterRemoval = stats.GetCurrentAttackDamage(); Assert.IsEmpty(stats.lastingDamageBoosts.Keys, "Lasting damage boosts still contain a boost after it was removed!"); Assert.AreEqual(normalDamage, damageAfterRemoval, "Lasting damage boost couldn't be removed!"); }
public void Test_FighterCannotRemoveNonexistantLastingDamageBoost() { FighterStatsClass stats = new FighterStatsClass(); string sourceA = "Item A"; float boostA = 0.2f; stats.AddLastingDamageBoost(sourceA, boostA); int boostedDamage = stats.GetCurrentAttackDamage(); stats.RemoveLastingDamageBoost("wrongSource"); int damageAfterAttemptedRemoval = stats.GetCurrentAttackDamage(); Assert.AreEqual(boostedDamage, damageAfterAttemptedRemoval, "Attack damage was modified after trying to remove a non-existant lasting damage boost!"); Assert.IsNotEmpty(stats.lastingDamageBoosts.Keys, "Lasting damage boost of different source was removed when trying to remove one of a non-existant source!"); LogAssert.Expect(LogType.Warning, "Fighter cannot remove lasting damage boost of a source that never gave him a boost. Attacke damage will not be modified."); }