public void Test_FighterCanRevoverFromLastBreath() { FighterStatsClass stats = new FighterStatsClass(); int lastBreathDamage = Mathf.FloorToInt(stats.GetMaxHealth() - (stats.GetLastBreathThreshold() * stats.GetMaxHealth())); const int heal = 10; stats.ReceiveDamage(lastBreathDamage); Assert.AreEqual(FighterState.lastBreath, stats.GetCurrentFighterState(), "Fighter didn't get to last breath after his health dropped below the threshold!"); stats.GetHealedBy(heal); Assert.AreEqual(FighterState.alive, stats.GetCurrentFighterState(), "Fighter didn't recover from last breath after his health exceeded the threshold!"); }
public void Test_FighterDiesIfHealthDropsToZero() { FighterStatsClass stats = new FighterStatsClass(); int killDamage = stats.GetCurrentHealth(); stats.ReceiveDamage(killDamage); Assert.AreEqual(FighterState.dead, stats.GetCurrentFighterState(), "Fighter didn't die after health dropped to zero!"); }
public void Test_FighterIsOnLastBreathWhileHealthBelowThreshhold() { FighterStatsClass stats = new FighterStatsClass(); int lastBreathDamage = Mathf.FloorToInt(stats.GetMaxHealth() - (stats.GetLastBreathThreshold() * stats.GetMaxHealth())); stats.ReceiveDamage(lastBreathDamage); Assert.AreEqual(FighterState.lastBreath, stats.GetCurrentFighterState(), "Fighter didn't get to last breath after his health dropped below the threshold!"); }
public virtual bool AttackOpponent(FighterStatsClass opponent, bool CanBeDodged = true, bool ignoreTurnTime = false) { if (!CanAct() && !ignoreTurnTime) { Debug.LogWarning("Tried to attack an opponent when not allowed to do that!"); return(false); } if (!ignoreTurnTime) { currentTurnTime = 0; } if (opponent == null) { Debug.LogWarning("Fighter tried to attack an opponent that's a nnullpointer. Can't attack non-existant opponents!"); } else if (opponent.GetCurrentFighterState() == FighterState.dead) { Debug.LogWarning("Fighter tried to attack an opponent that already died. Can't attack dead opponents!"); } else { if (CanBeDodged) { float dodgeRand = 1; dodgeRand = Random.value; if (dodgeRand >= opponent.GetDodgePropability()) { opponent.ReceiveDamage(GetCurrentAttackDamage()); return(true); } else { opponent.ShowDodge(); return(false); } } else { opponent.ReceiveDamage(GetCurrentAttackDamage()); return(true); } } return(false); }
public void Test_FighterStartsGameAlive() { FighterStatsClass stats = new FighterStatsClass(); Assert.AreEqual(FighterState.alive, stats.GetCurrentFighterState(), "Fighter didn't start the game alive!"); }