public void Test_FighterCanChargeUpToThreeTimesButNotMore() { FighterStatsClass stats = new FighterStatsClass(); int normalAttackValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int firstBoostValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int secondBoostValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int thirdBoostValue = stats.GetCurrentAttackDamage(false); stats.UseChargeForDamageBoost(true); int forthBoostValue = stats.GetCurrentAttackDamage(false); // TODO: Rechnung irgendwie hier rausziehen? int expectedDamage = Mathf.FloorToInt(stats.GetDefaultAttackDamage() * (1 + stats.GetMaxAmountOfChargings() * stats.GetChargeDamageBoost())); Assert.Less(normalAttackValue, firstBoostValue, "First charge for damage boost didn't increase damage!"); Assert.Less(firstBoostValue, secondBoostValue, "Second charge for damage boost didn't increase damage!"); Assert.Less(secondBoostValue, thirdBoostValue, "Third charge for damage boost didn't increase damage!"); Assert.AreEqual(thirdBoostValue, forthBoostValue, "Forth charge for damage boost increased damage, but three boosts is the maximum!"); Assert.AreEqual(expectedDamage, thirdBoostValue, "Fighter didn't deal 3x boost damage after trying to boost 4 times"); }