public void StatSetting() { AttackPower = (Strength_Auto + Strength_LP) * TableData.Status_Up[0]; CriticalPer = (Agility_Auto + Agility_LP) * TableData.Status_Up[1]; CriticalDamage = 1 + ((Dex_Auto + Dex_LP) * TableData.Status_Up[2]); MGG = 1 + ((Lucky_Auto + Lucky_LP) * TableData.Status_Up[3]); PetManager.instance.StatSetting(); equipManager.EquipFirstStatSetting(); }