/// <summary> /// 初始化数据 /// </summary> private void InitData() { if (null == dataList) { dataList = new List <uint>(); } dataList.Clear(); dataList.AddRange(emgr.GetWeaponSoulDataList()); SortDataList(); if (status == TabMode.None) { status = TabMode.ShengJi; } if (null != m_ctor_MohonGridScrollView) { m_ctor_MohonGridScrollView.CreateGrids(dataList.Count); } }