public void StatSetting()
    {
        AttackPower    = (Strength_Auto + Strength_LP) * TableData.Status_Up[0];
        CriticalPer    = (Agility_Auto + Agility_LP) * TableData.Status_Up[1];
        CriticalDamage = 1 + ((Dex_Auto + Dex_LP) * TableData.Status_Up[2]);
        MGG            = 1 + ((Lucky_Auto + Lucky_LP) * TableData.Status_Up[3]);

        PetManager.instance.StatSetting();

        equipManager.EquipFirstStatSetting();
    }