public static async Task <Vehicle> CreateRobustVehicle(Model model, Vector3 pos, float heading = 0f) { Vehicle vehicle = await EntityUtil.CreateVehicle(model, pos, heading); vehicle.CanTiresBurst = false; API.SetVehicleExplodesOnHighExplosionDamage(vehicle.Handle, false); return(vehicle); }
public async Task Prepare() { VehicleHash[] possibleVehicles = { VehicleHash.Voltic2, VehicleHash.Voltic, VehicleHash.Kuruma2, VehicleHash.Oppressor, VehicleHash.Lectro }; deliveryCar = await MissionHelper.CreateRobustVehicle(possibleVehicles[API.GetRandomIntInRange(0, possibleVehicles.Length)], new Vector3(667.4f, -756f, 23.7f), 171.5f); missionMusic = new MissionMusic(); missionMusic.PlayStartMusic(); missionHelper = new DeliveryMissionHelper(deliveryCar, missionMusic); Ped enemy1 = await missionHelper.CreateNeutralEnemyPed(PedHash.BikeHire01, new Vector3(667.8f, -768.8f, 23.6f), 184.8f, WeaponHash.AssaultRifleMk2); enemy1._StartScenario("WORLD_HUMAN_AA_SMOKE"); Ped enemy2 = await missionHelper.CreateNeutralEnemyPed(PedHash.Car3Guy1, new Vector3(668.1f, -773f, 23.5f), 6f, WeaponHash.AssaultRifleMk2); enemy2._StartScenario("WORLD_HUMAN_DRUG_DEALER"); Ped enemy3 = await missionHelper.CreateNeutralEnemyPed(PedHash.Car3Guy2, new Vector3(667f, -754.4f, 31.3f), 0f, WeaponHash.AssaultRifleMk2); enemy3._StartScenario("WORLD_HUMAN_BINOCULARS"); Ped enemy4 = await missionHelper.CreateNeutralEnemyPed(PedHash.CarBuyerCutscene, new Vector3(672.1f, -781.9f, 23.5f), 101.9f, WeaponHash.AssaultRifleMk2); enemy4._StartScenario("WORLD_HUMAN_DRINKING"); Ped enemy5 = await missionHelper.CreateNeutralEnemyPed(PedHash.MexGang01GMY, new Vector3(656.8f, -793.8f, 23.5f), 1.6f, WeaponHash.AssaultRifleMk2); enemy5._StartScenario("WORLD_HUMAN_WELDING"); enemyVehicles = new List <Vehicle>(); Vehicle vehicle1 = await EntityUtil.CreateVehicle(VehicleHash.SabreGT, new Vector3(654.5f, -729.8f, 24.2f), 181.1f); enemyVehicles.Add(vehicle1); Ped enemy6 = await missionHelper.CreateNeutralEnemyPed(PedHash.MexGang01GMY, new Vector3(), 0f, WeaponHash.PistolMk2); enemy6.SetIntoVehicle(vehicle1, VehicleSeat.Driver); Vehicle vehicle2 = await EntityUtil.CreateVehicle(VehicleHash.Ninef, new Vector3(669.4f, -706.8f, 24.6f), 177.5f); enemyVehicles.Add(vehicle2); Ped enemy7 = await missionHelper.CreateNeutralEnemyPed(PedHash.MexGoon01GMY, new Vector3(), 0f, WeaponHash.PistolMk2); enemy7.SetIntoVehicle(vehicle2, VehicleSeat.Driver); Ped enemy8 = await missionHelper.CreateNeutralEnemyPed(PedHash.MexGoon02GMY, new Vector3(), 0f, WeaponHash.MicroSMG); enemy8.SetIntoVehicle(vehicle2, VehicleSeat.Passenger); Ped enemy9 = await missionHelper.CreateNeutralEnemyPed(PedHash.MexThug01AMY, new Vector3(677.3f, -861.9f, 23.5f), 182.4f, WeaponHash.AssaultRifleMk2); enemy9._StartScenario("WORLD_HUMAN_CONST_DRILL"); Ped enemy10 = await missionHelper.CreateNeutralEnemyPed(PedHash.MexBoss01GMM, new Vector3(683.5f, -861.9f, 23.6f), 64.5f, WeaponHash.AssaultRifleMk2); enemy10._StartScenario("WORLD_HUMAN_COP_IDLES"); }
private async void SpawnRandomVeh() { Vector3 spawnPos = Utils.GetRandomSpawnPosFromPlayer(Game.Player, SpawnerHost.SPAWN_MIN_DISTANCE, SpawnerHost.SPAWN_DESPAWN_DISTANCE); if (!Utils.IsPosShitSpawn(Players, spawnPos, SpawnerHost.SPAWN_MIN_DISTANCE)) { Vehicle veh = await EntityUtil.CreateVehicle(VEH_LIST[Utils.GetRandomInt(VEH_LIST.Length)], spawnPos); veh.Health = Utils.GetRandomInt(1000); veh.EngineHealth = Utils.GetRandomInt(1000); veh.PetrolTankHealth = Utils.GetRandomInt(1000); spawnedVeh = veh; } }
private async void SpawnRandomArmyHeli() { Vector3 spawnPos = Utils.GetRandomSpawnPosFromPlayer(Game.Player, SpawnerHost.SPAWN_DESPAWN_DISTANCE, SpawnerHost.SPAWN_DESPAWN_DISTANCE * 2); spawnPos.Z += Utils.GetRandomInt(ARMYHELI_SPAWNHEIGHT_MIN_OFFSET, ARMYHELI_SPAWNHEIGHT_MAX_OFFSET); if (!Utils.IsPosShitSpawn(Players, spawnPos, SpawnerHost.SPAWN_DESPAWN_DISTANCE)) { Vehicle heli = await EntityUtil.CreateVehicle(HELI_LIST[Utils.GetRandomInt(HELI_LIST.Length)], spawnPos, Utils.GetRandomInt(360)); heli.IsInvincible = true; heli.IsEngineRunning = true; Ped pilot = await EntityUtil.CreatePed(PedHash.Blackops01SMY, PedType.PED_TYPE_MISSION, spawnPos); pilot.IsInvincible = true; pilot.RelationshipGroup = ArmyHeliSquadGroup; pilot.SetIntoVehicle(heli, VehicleSeat.Driver); pilot.AlwaysKeepTask = true; pilot.SetDecor(ARMYHELI_DECOR, true); Vector3 targetPos = Game.PlayerPed .GetOffsetPosition(new Vector3(0f, -SpawnerHost.SPAWN_DESPAWN_DISTANCE * 100f, 0f)); API.TaskHeliMission(pilot.Handle, heli.Handle, 0, 0, targetPos.X, targetPos.Y, targetPos.Z, 4, Utils.GetRandomInt(ARMYHELI_MIN_SPEED, int.MaxValue), 0f, -1f, -1, -1, 0, 0); Ped[] gunmans = new Ped[2]; for (int i = 0; i < gunmans.Length; i++) { Ped gunman = await World.CreatePed(PedHash.Blackops01SMY, spawnPos); gunman.IsInvincible = true; gunman.RelationshipGroup = ArmyHeliSquadGroup; gunman.Weapons.Give(WeaponHash.CombatMGMk2, int.MaxValue, true, true); gunman.Accuracy = 100; gunman.AlwaysKeepTask = true; gunman.Task.FightAgainstHatedTargets(float.MaxValue); gunman.SetDecor(ARMYHELI_DECOR, true); gunmans[i] = gunman; } gunmans[0].SetIntoVehicle(heli, VehicleSeat.LeftRear); gunmans[1].SetIntoVehicle(heli, VehicleSeat.RightRear); ArmyHeliSquadGroup.SetRelationshipBetweenGroups(ZombieSpawner.ZombieGroup, Relationship.Hate); armyHeliSquad = new ArmyHeliSquad(heli, pilot, gunmans[0], gunmans[1]); } }
public async Task Prepare() { VehicleHash[] possibleVehicles = { VehicleHash.Voltic2, VehicleHash.Kuruma2, VehicleHash.Oppressor, VehicleHash.Dukes2, VehicleHash.Comet3 }; deliveryCar = await MissionHelper.CreateRobustVehicle(possibleVehicles[API.GetRandomIntInRange(0, possibleVehicles.Length)], new Vector3(666.4f, 676.9f, 128.5f), 193.4f); missionMusic = new MissionMusic(); missionMusic.PlayStartMusic(); missionHelper = new DeliveryMissionHelper(deliveryCar, missionMusic); Ped enemy1 = await missionHelper.CreateNeutralEnemyPed(PedHash.Korean01GMY, new Vector3(663.1f, 662.5f, 128.9f), 252.3f, WeaponHash.PistolMk2); enemy1._StartScenario("WORLD_HUMAN_AA_SMOKE"); Ped enemy2 = await missionHelper.CreateNeutralEnemyPed(PedHash.Korean02GMY, new Vector3(667.5f, 661.1f, 128.9f), 70.3f, WeaponHash.PistolMk2); enemy2._StartScenario("WORLD_HUMAN_GUARD_PATROL"); Ped enemy3 = await missionHelper.CreateNeutralEnemyPed(PedHash.Korean02GMY, new Vector3(780.2f, 571.4f, 127.5f), 330.4f, WeaponHash.PistolMk2); enemy3._StartScenario("WORLD_HUMAN_SMOKING"); enemyVehicles = new List <Vehicle>(); Vehicle vehicle1 = await EntityUtil.CreateVehicle(VehicleHash.Sentinel, new Vector3(851.3f, 504f, 125.9f), 343f); enemyVehicles.Add(vehicle1); Ped enemy4 = await missionHelper.CreateNeutralEnemyPed(PedHash.KorLieut01GMY, new Vector3(), 0f, WeaponHash.PistolMk2); enemy4.SetIntoVehicle(vehicle1, VehicleSeat.Driver); Ped enemy5 = await missionHelper.CreateNeutralEnemyPed(PedHash.KorBoss01GMM, new Vector3(), 0f, WeaponHash.MicroSMG); enemy5.SetIntoVehicle(vehicle1, VehicleSeat.Passenger); Ped enemy6 = await missionHelper.CreateNeutralEnemyPed(PedHash.KorLieut01GMY, new Vector3(903.5f, 541.6f, 123.2f), 271.7f, WeaponHash.PistolMk2); enemy6._StartScenario("WORLD_HUMAN_SMOKING"); Ped enemy7 = await missionHelper.CreateNeutralEnemyPed(PedHash.Korean01GMY, new Vector3(906.7f, 541.7f, 123.2f), 93.5f, WeaponHash.PistolMk2); enemy7._StartScenario("WORLD_HUMAN_GUARD_PATROL"); Ped enemy8 = await missionHelper.CreateNeutralEnemyPed(PedHash.KorBoss01GMM, new Vector3(902.2f, 510.7f, 121.9f), 296f, WeaponHash.PistolMk2); enemy8._StartScenario("WORLD_HUMAN_STAND_IMPATIENT"); }
public async Task OnTick() { await Task.FromResult(0); missionHelper.HandleMissionFailedCheck(); if (!missionHelper.IsDeliveryTaskStarted()) { if (Game.PlayerPed.CurrentVehicle == deliveryCar) { heli = await EntityUtil.CreateVehicle(VehicleHash.Maverick, new Vector3(1509.8f, -224.2f, 892.1f), 145.3f); enemyVehicles.Add(heli); heliBlip = heli.AttachBlip(); heliBlip.Sprite = BlipSprite.HelicopterAnimated; heliBlip.Color = BlipColor.Red; Ped enemy1 = await missionHelper.CreateNeutralEnemyPed(PedHash.Korean01GMY, new Vector3()); enemy1.SetIntoVehicle(heli, VehicleSeat.Driver); Ped enemy2 = await missionHelper.CreateNeutralEnemyPed(PedHash.KorLieut01GMY, new Vector3(), 0f, WeaponHash.AssaultRifleMk2); enemy2.SetIntoVehicle(heli, VehicleSeat.LeftRear); Ped enemy3 = await missionHelper.CreateNeutralEnemyPed(PedHash.Korean02GMY, new Vector3(), 0f, WeaponHash.AssaultRifleMk2); enemy3.SetIntoVehicle(heli, VehicleSeat.RightRear); missionHelper.CreateDeliveryTask(); } } else { if (heli.IsDead && heliBlip.Exists()) { heliBlip.Delete(); } await missionHelper.HandleDeliveryDropOff(); } }
private async void SpawnRandomFlyingByPlane() { Vector3 spawnPos = Utils.GetRandomSpawnPosFromPlayer(Game.Player, SpawnerHost.SPAWN_DESPAWN_DISTANCE, SpawnerHost.SPAWN_DESPAWN_DISTANCE * 2); spawnPos.Z += Utils.GetRandomInt(PLANE_SPAWNHEIGHT_MIN_OFFSET, PLANE_SPAWNHEIGHT_MAX_OFFSET); if (!Utils.IsPosShitSpawn(Players, spawnPos, SpawnerHost.SPAWN_DESPAWN_DISTANCE)) { Vehicle plane = await EntityUtil.CreateVehicle(PLANE_LIST[Utils.GetRandomInt(PLANE_LIST.Length)], spawnPos, Utils.GetRandomInt(360)); plane.IsInvincible = true; plane.IsEngineRunning = true; Ped pilot = await EntityUtil.CreatePed(PedHash.Pilot01SMM, PedType.PED_TYPE_MISSION, spawnPos); pilot.IsInvincible = true; pilot.SetIntoVehicle(plane, VehicleSeat.Driver); pilot.AlwaysKeepTask = true; pilot.Task.FleeFrom(pilot.GetOffsetPosition(new Vector3(0f, -10f, 10f))); flyingByPlane = new FlyingByPlane(plane, pilot); } }