コード例 #1
0
        private async void SpawnRandomObstacle()
        {
            Vector3 spawnPos = Utils.GetRandomSpawnPosFromPlayer(Game.Player, SpawnerHost.SPAWN_MIN_DISTANCE, SpawnerHost.SPAWN_DESPAWN_DISTANCE);

            spawnPos.Z -= 3;

            if (!Utils.IsPosShitSpawn(Players, spawnPos, SpawnerHost.SPAWN_MIN_DISTANCE))
            {
                Prop obstacle = await EntityUtil.CreateProp(API.GetHashKey(OBSTACLE_LIST[Utils.GetRandomInt(OBSTACLE_LIST.Length)]), spawnPos, false, true);

                obstacle.IsPositionFrozen = true;

                obstacles.Add(obstacle);
            }
        }
コード例 #2
0
        private async Task OnTick()
        {
            await Delay(100);

            if (API.NetworkIsHost())
            {
                if (ufo == null)
                {
                    ufo = await EntityUtil.CreateProp(API.GetHashKey("p_spinning_anus_s"), Game.PlayerPed.GetOffsetPosition(new Vector3(0f, 0f, 3000f)), true);
                }
                else
                {
                    ufo.Velocity = new Vector3(50f, 50f, 0f);
                    if (World.GetDistance(ufo.Position, Game.PlayerPed.Position) > 6000f)
                    {
                        ufo.Delete();
                        ufo = null;
                    }
                }
            }
        }