public void TestDecreaseStoneWorkers() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.StoneHutBuild(); ewm.StoneHutBuild(); ewm.StoneHutDestroyed(); int count = ewm.maxStoneWorkers; Assert.AreEqual(1, count); }
public void TestAllowStoneWorker() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.StoneHutBuild(); Assert.True(ewm.AllowWorker(ResourceType.Stone)); }