public void TestDecreaseWoodWorkers() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.WoodHutBuild(); ewm.WoodHutBuild(); ewm.woodHutDestroyed(); int count = ewm.maxWoodWorkers; Assert.AreEqual(1, count); }
public void TestAllowWoodWorker() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.WoodHutBuild(); Assert.True(ewm.AllowWorker(ResourceType.Wood)); }