public void TestNotAllowMetalWorker() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); Assert.False(ewm.AllowWorker(ResourceType.Metal)); }
public void TestAllowWoodWorker() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.WoodHutBuild(); Assert.True(ewm.AllowWorker(ResourceType.Wood)); }
void checkWorkerNeeded() { bool check; bool check1 = enManager.AllowWorker(ResourceType.Wood); bool check2 = enManager.AllowWorker(ResourceType.Metal); bool check3 = enManager.AllowWorker(ResourceType.Stone); if (check1 || check2 || check3) { check = true; } else { check = false; } animator.SetBool("worker", check); }