public void TestDecreaseStoneWorkers()
        {
            GameObject         placeholder = new GameObject();
            EnemyWorkerManager ewm         = placeholder.AddComponent <EnemyWorkerManager>();

            ewm.StoneHutBuild();
            ewm.StoneHutBuild();
            ewm.StoneHutDestroyed();
            int count = ewm.maxStoneWorkers;

            Assert.AreEqual(1, count);
        }
        public void TestAllowStoneWorker()
        {
            GameObject         placeholder = new GameObject();
            EnemyWorkerManager ewm         = placeholder.AddComponent <EnemyWorkerManager>();

            ewm.StoneHutBuild();


            Assert.True(ewm.AllowWorker(ResourceType.Stone));
        }