private void Seek() { obstacleavoidance.move = false; if (sight.Target != null) { if (Vector3.Distance(transform.position, sight.Target.position) > _enemy.attackRange) { seek.move = true; _enemyAnimations.MoveAnimation(true); //Debug.Log("Move Animation"); } else { seek.move = false; _enemyAnimations.MoveAnimation(false); } //combat.attack = true; } }