public void DetectSet() { wantToHear = false; agent.isStopped = true; walk = false; run = false; stealth.detected = true; sight.watchingPlayer = false; playerDetector.hearingPlayer = false; states = State.detect; stealth.enemies.Remove(itsef); if (stealth.playingDetectingSound && Detected) { stealth.playingDetectingSound = false; stealth.stealthAudioSource.Stop(); anim.SetAnimDetection(); player.baseSource.PlayOneShot(stealth.detectedSound); } }