Exemple #1
0
 private void Seek()
 {
     obstacleavoidance.move = false;
     if (sight.Target != null)
     {
         if (Vector3.Distance(transform.position, sight.Target.position) > _enemy.attackRange)
         {
             seek.move = true;
             _enemyAnimations.MoveAnimation(true);
             //Debug.Log("Move Animation");
         }
         else
         {
             seek.move = false;
             _enemyAnimations.MoveAnimation(false);
         }
         //combat.attack = true;
     }
 }