public IEnumerator Execute() { while (owner.StateMachine.CurrentState is PatrolState) { var isPatrol = Random.Range(1, 3) == 1; if (isPatrol) { var startPos = owner.transform.position; var numberOfMoves = Random.Range(1, 10); while (numberOfMoves > 0) { EnemyAnimations.ResetAllAnimParameters(owner); EnemyAnimations.SetAnimation(owner, "Walk"); var dest = startPos + new Vector3(Random.Range(-10f, 10f), 0, Random.Range(-10f, 10f)); agent.SetDestination(dest); var time = (dest - owner.transform.position).magnitude / agent.speed; yield return(new WaitForSeconds(time)); numberOfMoves--; } } else { agent.ResetPath(); EnemyAnimations.ResetAllAnimParameters(owner); EnemyAnimations.SetAnimation(owner, "Idle"); yield return(new WaitForSeconds(ownerChillTime)); } } }
public override void DisplayTab() { //UI Code here objectName = EditorGUILayout.TextField("Name of Object", objectName); ChangeName(); GUILayout.Space(5); if (movement != null) { movement.MoveSpeed = EditorGUILayout.FloatField("Speed", movement.MoveSpeed); GUILayout.Space(5); } if (controller != null && animator != null) { EditorGUILayout.LabelField("Animations", EditorStyles.boldLabel); animator.runtimeAnimatorController = EditorGUILayout.ObjectField("Animation Controller", animator.runtimeAnimatorController, typeof(RuntimeAnimatorController), false) as RuntimeAnimatorController; GUILayout.Space(5); animations = EditorGUILayout.ObjectField("Animations", animations, typeof(EnemyAnimations), false) as EnemyAnimations; ChangeAnimation(); } }
public void Start() { spelplan = GameObject.Find("Spelplan"); characterAnimations = GameObject.Find("PlayerMary").GetComponent <CharacterAnimations>(); enemyAnimations = GameObject.Find("PlayerEnemy").GetComponent <EnemyAnimations>(); rewardScreen = GameObject.Find("PController").GetComponent <RewardScreen>(); lastMove = GameObject.Find("PController").GetComponent <LastMove>(); hellStaff = GameObject.Find("PController").GetComponent <HellStaff>(); darknightStaff = GameObject.Find("PController").GetComponent <DarkNightStaff>(); moonStaff = GameObject.Find("PController").GetComponent <MoonStaff>(); skeletonStaff = GameObject.Find("PController").GetComponent <SkeletonStaff>(); pumpkinStaff = GameObject.Find("PController").GetComponent <PumpkinStaff>(); mirrorStaff = GameObject.Find("PController").GetComponent <MirrorStaff>(); playerTurn = 0; marysHealth = marysMaxHealth; enemyHealth = enemyMaxHealth; firstTurn = true; Marks(playerMarks, enemyMarks); pumpkinStaff.PumpkinStaffPassiveAbility(); lastMove.staffUsed = true; }
void Minigun(EnemyAnimations meme) { damage = 250; range = 70; //If statement if we hit something // Debug.Log("Minigun"); y++; if (ammoMP <= 0) { // Animator anim = GetComponent<Animator>(); anim.SetTrigger("MP40StopFiring"); firing = false; } else { // Debug.Log("Can damage"); if (y % 8 == 0) { ammoMP--; ammoMP--; ammoMP--; if (meme != null) { meme.takeDamage(damage * Random.Range(0.5f, 1.5f)); } } } }
public static void LoadSettings(ContentManager content) { EnemyAnimations.LoadAnimations(content); SettingsManager.LoadClasses(); SettingsManager.LoadEffects(); SettingsManager.LoadEnemies(); }
void Gun() { damage = 400; range = 100; // Animator anim = GetComponent<Animator>(); anim.SetTrigger("ToKnife"); RaycastHit hit; //If statement if we hit something if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 100)) { // Debug.Log(hit.transform.name); EnemyAnimations target = hit.transform.GetComponent <EnemyAnimations>(); y++; if (target != null) { // if (y % 2 == 0) { // Debug.Log("Can damage"); target.takeDamage(400 * Random.Range(0.5f, 1.5f)); } } } }
protected virtual void Awake() { animationScript = GetComponent <EnemyAnimations>(); detectionScript = GetComponent <EnemyDetection>(); aI = GetComponent <NavMeshAgent>(); currentState = EnemyState.Initial; awaitReaction = new WaitForSeconds(reactionTime); }
// Use this for initialization void Start() { m_NavMesh = GetComponent <NavMeshAgent>(); m_GuardTransform = GetComponent <Transform>(); m_EnemyAnimations = GetComponent <EnemyAnimations>(); m_CurrentWaypoint = Random.Range(0, m_WayPoints.Count); m_NavMesh.SetDestination(m_WayPoints[m_CurrentWaypoint].position); }
public override void GetComponents() { base.GetComponents(); //get components soundFX = GetComponent <EnemySoundFX>(); enemy = GetComponent <Enemy>(); bounds = GetComponent <Collider2D>().bounds; anim = GetComponent <EnemyAnimations>(); }
void Start() { // audioSource = gameObject.AddComponent<AudioSource>(); enemyAnimator = GetComponent <EnemyAnimations>(); enemyTypeDamage = GetComponent <EnemyTypes>(); enemySound = GetComponent <EnemySoundEffect>(); // player = GameObject.FindWithTag("PlayerFPS").transform; player = GameObject.FindWithTag("PlayerScripts").transform; timeBtwShots = startTimeBtwShots; }
public IEnumerator Execute() { EnemyAnimations.ResetAllAnimParameters(owner); EnemyAnimations.SetAnimation(owner, "Walk"); while (owner.StateMachine.CurrentState is ChasingState) { LookAt(player); agent.SetDestination(player.position); yield return(null); } }
public void PlayAnimation(EnemyAnimations animation) { if(animation > EnemyAnimations.Death) {//Attack or Transition i_Animator.Play(m_AnimationNames[(int)animation], m_AnimationLayers[(int)animation]); } else if(animation <= EnemyAnimations.Death) {//basic motion or Death i_Animator.Play(m_AnimationNames[(int)animation], m_AnimationLayers[(int)animation]); } }
public override void OnSelectionChanged(GameObject selection) { objectName = selection.name; this.selection = selection; controller = selection.GetComponent <EnemyController>(); animator = selection.GetComponent <Animator>(); if (controller != null) { animations = controller.animations; } movement = selection.GetComponent <MultidirectionalTransformMovement>(); }
// Use this for initialization void Start() { isAlive = true; dieWait = 15.0f; ImOnScreen = false; zombieAnim = gameObject.GetComponent <EnemyAnimations>(); Player = GameObject.FindGameObjectWithTag("Player"); health = enemy.enemy_health; mov_speed = enemy.enemy_mov_speed; attack_speed = enemy.enemy_attack_speed; attack_cooldown = attack_speed; agent = this.gameObject.GetComponent <NavMeshAgent>(); }
protected override void Awake() { base.Awake(); _move = GetComponent <MoveObject>(); _healthbar = GetComponent <Healthbar>(); _currentHealth = _maxHealth; _anims = GetComponent <EnemyAnimations>(); _player = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <Player>(); _playerObject = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <Transform>(); _enemySpawner = GameObject.FindGameObjectWithTag(Tags.ENEMYSPAWNER).GetComponent <EnemySpawner>(); _move.MoveSpeed = GameObject.FindGameObjectWithTag(Tags.MAPDIFFICULTYMANAGER).GetComponent <SetMapSpeed>().EnemyMoveSpeed; _enemySpawner.Enemies.Add(this.gameObject); _collider = GetComponent <BoxCollider2D>(); }
private void Start() { _transform = GetComponent <Transform>(); _enemyAnim = GetComponent <EnemyAnimations>(); _target = GameObject.FindWithTag(CharacterTags.PLAYER_TAG).transform; currentAttackTime = defaultAttackTime; RouletteWheel(); //_player = GetComponent<Player>(); //_attackCollider = GetComponent<AttackColliders>(); }
void Start() { itsef = gameObject.GetComponent <EnemyTest>(); currentLife = maxLife; agent = GetComponent <NavMeshAgent>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); gm = GameObject.FindGameObjectWithTag("Managers").GetComponent <GameManager>(); audPlay = GetComponentInChildren <AudioPlayer>(); stealth = player.GetComponentInChildren <StealthSystem>(); playerDetector = GetComponentInChildren <EnemyPlayerDetector>(); sight = GetComponentInChildren <EnemySight>(); attack = GetComponentInChildren <EnemyAttackArea>(); execution = GetComponentInChildren <ExecutionArea>(); rigid = GetComponent <Rigidbody>(); anim = GetComponent <EnemyAnimations>(); anim.Initialize(); playerDetector.Initialize(); sight.Initialize(); execution.Initialize(); states = State.Stationary; StationarySet(); generalWaitOnPointTime = initGeneralWaitOnPointTime; waitOnPointTime = initWaitOnPointTime; waitComeFromSound = initWaitComeFromSound; percentageOfWait = initPercentageOfWait; }
public override void OnInspectorGUI() { DrawDefaultInspector(); EnemyAnimations script = (EnemyAnimations)target; if (script.enemy == null) { return; } if (script.enemy.GetComponent <Animator>()) { Animator animator = script.enemy.GetComponent <Animator>(); AnimationClip[] clips = animator.runtimeAnimatorController.animationClips; string[] clipsString = new string[clips.Length]; for (int i = 0; i < clips.Length; i++) { clipsString[i] = clips[i].name; } GUILayout.Space(10); EditorGUILayout.LabelField("Idle Animation", EditorStyles.boldLabel); script.choiceIndexIdle = EditorGUILayout.Popup("Idle", script.choiceIndexIdle, clipsString); GUILayout.Space(10); EditorGUILayout.LabelField("Walk Animation", EditorStyles.boldLabel); script.choiceIndexWalk = EditorGUILayout.Popup("Walk", script.choiceIndexWalk, clipsString); GUILayout.Space(10); EditorGUILayout.LabelField("Attack Animation", EditorStyles.boldLabel); script.choiceIndexAttack = EditorGUILayout.Popup("Attack", script.choiceIndexAttack, clipsString); GUILayout.Space(10); EditorGUILayout.LabelField("Hurt Animation", EditorStyles.boldLabel); script.choiceIndexHurt = EditorGUILayout.Popup("Hurt", script.choiceIndexHurt, clipsString); script.idleAnimation = clipsString[script.choiceIndexIdle]; script.walkAnimation = clipsString[script.choiceIndexWalk]; script.attackAnimation = clipsString[script.choiceIndexAttack]; script.hurtAnimation = clipsString[script.choiceIndexHurt]; EditorUtility.SetDirty(target); } }
public IEnumerator Execute() { agent.ResetPath(); if (owner.EnemySo.TypeEnemy == EnemySO.EnemyType.Ranged) { Coroutine lookAtCoroutine = null; while (owner.StateMachine.CurrentState is AttackState) { EnemyAnimations.ResetAllAnimParameters(owner); EnemyAnimations.SetAnimation(owner, "Attack"); if (!(lookAtCoroutine is null)) { owner.StopCoroutine(lookAtCoroutine); } lookAtCoroutine = owner.StartCoroutine(LookAtPlayer(player)); if (Physics.Raycast(owner.transform.position, owner.transform.TransformDirection(Vector3.forward), out var hit, layerMask)) { owner.Line.SetPosition(0, owner.transform.position); owner.Line.SetPosition(1, hit.point); if (hit.transform.TryGetComponent <PlayerHealth>(out var plHealth)) { plHealth.playerHealthDecrease.Invoke(owner.EnemyRaw.Damage); } } else { owner.Line.SetPosition(0, owner.transform.position); owner.Line.SetPosition(1, owner.transform.TransformDirection(Vector3.forward)); } yield return(new WaitForSeconds(ownerAnimator.GetCurrentAnimatorStateInfo(0).length)); }
public void SetAnimation(EnemyAnimations animation, bool reset, bool enableLoop, bool waitFinish) { SetAnimation((int)animation, reset, enableLoop, waitFinish); }
void Start() { anim = GetComponent <EnemyAnimations>(); enemy = GetComponent <Enemy>(); soundFX = GetComponent <EnemySoundFX>(); }
public Skull(EnemyAnimations enemyAnimations, Vector2 initialPosition) { }
public Bald(EnemyAnimations enemyAnimations, Vector2 initialPosition) { }
void Update() { Ammo(); Health(); if (health > 0) { if (Input.GetButtonDown("Fire1") && (x == 3) && ammoMinigun > 0) { anim.SetBool("MinigunHeldDown", true); // ammoOut = (int)ammoMinigun / 5; // Debug.Log("Minigun"); MP40Start(); RaycastHit hit; //If statement if we hit something if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 200)) { EnemyAnimations target = hit.transform.GetComponent <EnemyAnimations>(); MP40(target); } minigunFiring = true; } if (Input.GetKey("mouse 0") && minigunFiring && ((ammoMinigun > 0 && x == 3) || (x == 4 && ammoMP > 0))) { anim.SetBool("MinigunHeldDown", true); RaycastHit hit; //If statement if we hit something if (x == 3) { if (ammoMinigun > 0) { if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 200)) { EnemyAnimations target = hit.transform.GetComponent <EnemyAnimations>(); MP40(target); } } } else if (x == 4) { if (ammoMP > 0) { if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 200)) { EnemyAnimations target = hit.transform.GetComponent <EnemyAnimations>(); Minigun(target); } } } } ///// if (Input.GetKey("mouse 0") && (x == 4) && ammoMP > 0) { anim.SetBool("MinigunHeldDown", true); // Debug.Log("Minigun"); // ammoOut = (int)ammoMinigun / 5; MinigunStart(); RaycastHit hit; //If statement if we hit something if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 200)) { EnemyAnimations target = hit.transform.GetComponent <EnemyAnimations>(); Minigun(target); } minigunFiring = true; } // if(Input.GetKey("mouse 0") && minigunFiring && ammoMP > 0) { // anim.SetBool("MinigunHeldDown", true); // RaycastHit hit; // / //If statement if we hit something // if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit, 200)) { // EnemyAnimations target = hit.transform.GetComponent<EnemyAnimations>(); // Minigun(target); } } if (Input.GetButtonUp("Fire1")) { // ammoOut = (int)ammoMinigun / 5; anim.SetBool("MinigunHeldDown", false); minigunFiring = false; anim.SetTrigger("MinigunStopFiring"); anim.SetTrigger("MP40StopFiring"); } if (Input.GetKeyDown("2") && firing == false) { ammoOut = (int)ammoPistol; firing = false; x = 2; // Debug.Log("Pistol"); // Animator anim = GetComponent<Animator>(); anim.SetTrigger("SwitchPistol"); } if (Input.GetKeyDown("4") && firing == false) { ammoOut = (int)ammoMP / 5; x = 3; // Debug.Log("MP40"); // Animator anim = GetComponent<Animator>(); anim.SetTrigger("SwitchMP40"); } if (Input.GetKeyDown("3") && firing == false) { ammoOut = (int)ammoMinigun / 10; firing = false; x = 4; // Debug.Log("Minigun"); // Animator anim = GetComponent<Animator>(); anim.SetTrigger("SwitchMinigun"); } if (Input.GetKeyDown("1") && firing == false) { ammoOut = 1000000; //1 million firing = false; x = 1; // Debug.Log("Knife"); // Animator anim = GetComponent<Animator>(); anim.SetTrigger("SwitchKnife"); } if (Input.GetButtonDown("Fire1") && x == 2 && ammoPistol > 0) { ammoPistol--; // damage = 60; // range = 15; Gun(); } if (Input.GetButtonDown("Fire1") && x == 1) { // damage = 30; // range = 1; Knife(); } } }
private void Awake() { //_rigidbody = GetComponent<Rigidbody>(); _enemyAnimations = GetComponent <EnemyAnimations>(); }
public void Awake() { characterAnimations = GameObject.Find("PlayerMary").GetComponent <CharacterAnimations>(); enemyAnimations = GameObject.Find("PlayerEnemy").GetComponent <EnemyAnimations>(); }
private void Start() { m_Health = m_MaxHealth; m_EnemyAnimations = GetComponent <EnemyAnimations>(); }
public Dark(EnemyAnimations enemyAnimations, Vector2 initialPosition) { }
private void Constructor(EventManager eventManager, EnemyAnimations enemyAnimations, PersonMover enemyMover) { _eventManager = eventManager; _enemyAnimations = enemyAnimations; _personMover = enemyMover; }