public override bool MouseEventPointedLine() { var a = PointedLine.points[0]; var b = PointedLine.points[1]; MeshMGMT.AssignSelected( Vector3.Distance(MeshMGMT.collisionPosLocal, a.LocalPos) < Vector3.Distance(MeshMGMT.collisionPosLocal, b.LocalPos) ? EditedMesh.GetUvPointAFromLine(a.meshPoint, b.meshPoint) : EditedMesh.GetUvPointAFromLine(b.meshPoint, a.meshPoint)); return(false); }