public override bool MouseEventPointedLine() { Vertex a = PointedLine.pnts[0]; Vertex b = PointedLine.pnts[1]; if (Vector3.Distance(MeshMGMT.collisionPosLocal, a.Pos) < Vector3.Distance(MeshMGMT.collisionPosLocal, b.Pos)) { MeshMGMT.AssignSelected(EditedMesh.GetUVpointAFromLine(a.meshPoint, b.meshPoint)); } else { MeshMGMT.AssignSelected(EditedMesh.GetUVpointAFromLine(b.meshPoint, a.meshPoint)); } return(false); }