public override bool MouseEventPointedLine()
        {
            var a = PointedLine.points[0];
            var b = PointedLine.points[1];

            MeshMGMT.AssignSelected(
                Vector3.Distance(MeshMGMT.collisionPosLocal, a.LocalPos) <
                Vector3.Distance(MeshMGMT.collisionPosLocal, b.LocalPos)
                    ? EditedMesh.GetUvPointAFromLine(a.meshPoint, b.meshPoint)
                    : EditedMesh.GetUvPointAFromLine(b.meshPoint, a.meshPoint));

            return(false);
        }