public void AddingDialoguesIncreasesDialogueCount() { var mgr = new DialogueManager(); mgr.AddDialogue("New Dialogue 1"); Assert.AreEqual(mgr.NumDialogues, 1); mgr.AddDialogue("New Dialogue 2"); Assert.AreEqual(mgr.NumDialogues, 2); }
public void RemovingDialoguesDecreasesDialogueCount() { var mgr = new DialogueManager(); mgr.AddDialogue("New Dialogue 1"); mgr.AddDialogue("New Dialogue 2"); mgr.RemoveDialogue("New Dialogue 1"); Assert.AreEqual(mgr.NumDialogues, 1); mgr.RemoveDialogue("New Dialogue 2"); Assert.AreEqual(mgr.NumDialogues, 0); }
protected override void ChangeState(Personality newPersonality) { if (GameManager.currentScene == 0) { base.ChangeState(newPersonality); if (newPersonality == Personality.FIND) { countStates++; if (countStates == 2) { DialogueManager.AddDialogue(Personality.FIND, new string[] { "Oh no..", "I can't let the other personalities take over.. ", "I must continue.." }); } } else if (newPersonality == Personality.ATTACK) { if (firstAttack) { DialogueManager.AddDialogue(Personality.ATTACK, new string[] { "I will protect us..", "If anyone comes close to us..", "I will kill them!" }); firstAttack = false; } } } else { base.ChangeState(newPersonality); } }
// Use this for initialization void Start() { topLeft = new Vector2(-boundWidth / 2, boundsHeight / 2); spawnDistance = 5f; SpawnBounds(); SpawnObstacles(); SpawnCharacters(); SpawnEnemies(); SpawnTraps(); Time.timeScale = 0f; dm.AddDialogue("It's past sunset. You are lost deep in the woods and begin to hear strange noises."); dm.AddDialogue("You have to find your friends and get out of this forest."); dm.AddDialogue("All you have is this silly hand crank flashlight... \nYou can just about keep it going on low power. \nHigh drains it in less than a second."); dm.AddDialogue("Better find your friends quick and make it out of this forest."); dialogueStart = true; }
public void MyTestInitialize() { _mgr = new DialogueManager(); _dlg = _mgr.AddDialogue(_dlgName); _part = _dlg.AddParticipant(_partName); _entry1 = _dlg.AddEntry(_part, entryContent1); _entry2 = _dlg.AddEntry(_part, entryContent2); }
public void ContinueStory() { GetComponent <GameManager>().winScreen.SetActive(false); DialogueManager dialogueManager = FindObjectOfType <DialogueManager>(); dialogueManager.AddDialogue("Good News: Two days later, your neighbor was found gobbled up by a rock."); dialogueManager.AddDialogueToQueue("It turns out that Tim was hungry for revenge and decided to eat your neighbor! O Tim!"); StartCoroutine(MainMenu()); }
public void CanGetDialogueByName() { var mgr = new DialogueManager(); var addedDlg = mgr.AddDialogue("A Name"); var retrievedDlg = mgr.Dialogue("A Name"); Assert.AreEqual(addedDlg, retrievedDlg); }
public void RetrievingNonExistantDialogueReturnsNull() { var mgr = new DialogueManager(); mgr.AddDialogue("A Name"); var dlgName = mgr.Dialogue("Not A Name"); Assert.IsNull(dlgName); }
public void Execute() { var dlg = _mgr.AddDialogue(_dialogueName); if (_addedItem == null) { _addedItem = new DialogueViewModel(_cmdExec, dlg); } _dlgItems.Add(_addedItem); }
public void Undo() { if (_index < 0 || _removedItem == null) { Debug.Assert(false); return; } _mgr.AddDialogue(_removedItem._dialogue); _model.DlgItems.Insert(_index, _removedItem); }
public static void StartDialogue() { Debug.Log("Add Dialogue"); if (currentScene == 0) { DialogueManager.AddDialogue(Personality.FIND, new string[] { "I must get to the golden cookies.. ", "I have to hurry!" }); } else if (currentScene == 1) { DialogueManager.AddDialogue(Personality.FIND, new string[] { "So many people are after my cookies...", "I have to hurry!" }); DialogueManager.AddDialogue(Personality.ATTACK, new string[] { "No one will harm us..", "I will keep us safe!" }); } else if (currentScene == 2) { DialogueManager.AddDialogue(Personality.SOCIALIZE, new string[] { "Are these my friends..?", "Maybe I can share my cookies with them!" }); } }
IEnumerator DialogueCoroutine(Dialogue d, string colorString = "") { dialogueManager.SetColor(colorString); dialogueManager.ClearDialogue(); dialogueManager.AddDialogue(d); gameState = GameState.CUTSCENE; dialogueManager.DisplayNextSentence(); yield return(dialogueManager.WaitForCaughtUpTextAndInput()); gameState = GameState.OVERWORLD; dialogueManager.SetDisplay(false); }
private void onAddCallback(ReorderableList l) { DManager.AddDialogue(); }
public void MyTestInitialize() { _mgr = new DialogueManager(); _dlg = _mgr.AddDialogue(_dlgName); _part = _dlg.AddParticipant(_partName); }
public void MyTestInitialize() { _mgr = new DialogueManager(); _dlg = _mgr.AddDialogue(_dlgName); }
public IEnumerator SingleAttack(Pokemon attacker, Pokemon defender, MoveInSet moveInSet) { float accuracyCheck = Random.Range(0, 100f); MoveData move = moveInSet.move; dialogueManager.AddDialogue(attacker.GetName() + " used " + move.name + "!"); yield return(StartCoroutine(dialogueManager.WaitForCaughtUpText())); if (move.accuracy > 0 && accuracyCheck > move.accuracy) { yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("But it missed!"); yield break; } float level = attacker.level; float power = move.basePower; float ratingMultiplier; float burn; if (move.isSpecial) { burn = 1.0f; ratingMultiplier = (float)attacker.specialAttack / defender.specialDefense; } else { burn = attacker.status.Equals(Status.BURN) ? .5f : 1.0f; ratingMultiplier = (float)attacker.attack / defender.defense; } float targets = 1.0f; float weather = 1.0f; float badge = 1.0f; float criticalChance = 1f / 16.0f; bool criticalHappened = Random.Range(0f, 1f) < criticalChance; float critical = (criticalHappened? 2.0f : 1.0f); float randomVariation = Random.Range(.85f, 1.0f); float STAB = (attacker.IsType(move.type) ? 1.5f : 1.0f); float typeEffectiveness = PokemonTypeData.Effectiveness(move.type, defender); float other = 1.0f; float modifier = targets * weather * badge * critical * randomVariation * STAB * typeEffectiveness * burn * other; int damage = Mathf.CeilToInt((2f + ((2f + (2f * level) / 5f) * power * ratingMultiplier) / 50f) * modifier); if (damage <= 0) { yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("It didn't effect " + defender.GetName() + "..."); yield break; } defender.ModHP(-damage); yield return(StartCoroutine(WaitForBarsToLoad())); if (criticalHappened) { yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("Critical hit!"); } if (typeEffectiveness > 1.0f) { yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("It was super effective!"); } if (typeEffectiveness < 1.0f) { yield return(StartCoroutine(dialogueManager.WaitForCaughtUpTextAndInput())); dialogueManager.AddDialogue("It wasn't very effective..."); } dialogueManager.DisplayNextSentence(); }