private static void HandlePingFromServer(byte[] data) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteBytes(data); int packageID = buffer.ReadInteger(); buffer.Dispose(); if (NetworkManager.instance.isConnected != true) { NetworkManager.instance.isConnected = true; } Debug.Log("You got a ping from the server, client is sending a ping back to the server."); ClientTCP.PACKAGE_PingToServer(); }