public override void _Ready() { // Runtime DB Init var err = DB.Init(); if (err != null) { Dbg.LogErr("DB Init: ", err); return; } Dbg.LogSucc("DB Init: Success!"); // Game Handlers Init err = HandlerInit(); if (err != null) { Dbg.LogErr("Handler Init: ", err); return; } Dbg.LogSucc("Handlers Init: Success!"); // Entity Manager Init err = EntityManager.Init(); if (err != null) { Dbg.LogErr("Entity Manager Init: ", err); return; } Dbg.LogSucc("Entity Manager Init: Success!"); // TCP Client ClientTCP.Init(installToken, headerSize); err = ClientTCP.AuthOnServer(authIP, authPort); if (err != null) { Dbg.LogErr("Auth Failed: ", err); return; } Dbg.LogSucc("Auth Success"); }