void Start() { DontDestroyOnLoad(this); UnityThread.initUnityThread(); ClientHandleData.InitializePackets(); ClientTCP.InitializingNetworking(); }
void Start() { Debug.Log("Customnetworkmanager Start"); DontDestroyOnLoad(this); MainThreadDispatcher.Initialize(); ClientHandleData.InitializePackets(); ClientTCP.InitializingNetworking(); }
//If the User presses the Connect Button, he will get to this Method //It checks if the writen Username is valid //It also starts connecting to the Server public void ConnectToServer() { StartMenuUI.instanceUI.ClearAllErrors(); if (!(StartMenuUI.instanceUI.IsUsernameVaild())) { return; } if (alreadyTriedToConnect) { ClientTCP.InitializingNetworking(); } else { alreadyTriedToConnect = true; ClientHandleData.InitializePackets(); ClientTCP.InitializingNetworking(); } }
public void StartConnection() { ClientTCP.ServerAddress = serverAddress; ClientTCP.ServerPort = serverPort; ClientTCP.InitializingNetworking(); }
public void StartConnection() { ClientHandleData.InitializePackets(); ClientTCP.ServerAddress = serverAddress; ClientTCP.InitializingNetworking(); }