private static void HandlePingFromServer(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);
        int packageID = buffer.ReadInteger();

        buffer.Dispose();

        if (NetworkManager.instance.isConnected != true)
        {
            NetworkManager.instance.isConnected = true;
        }

        Debug.Log("You got a ping from the server, client is sending a ping back to the server.");
        ClientTCP.PACKAGE_PingToServer();
    }