void Start()
 {
     DontDestroyOnLoad(this);
     UnityThread.initUnityThread();
     ClientHandleData.InitializePackets();
     ClientTCP.InitializingNetworking();
 }
예제 #2
0
 void Start()
 {
     Debug.Log("Customnetworkmanager Start");
     DontDestroyOnLoad(this);
     MainThreadDispatcher.Initialize();
     ClientHandleData.InitializePackets();
     ClientTCP.InitializingNetworking();
 }
예제 #3
0
 //If the User presses the Connect Button, he will get to this Method
 //It checks if the writen Username is valid
 //It also starts connecting to the Server
 public void ConnectToServer()
 {
     StartMenuUI.instanceUI.ClearAllErrors();
     if (!(StartMenuUI.instanceUI.IsUsernameVaild()))
     {
         return;
     }
     if (alreadyTriedToConnect)
     {
         ClientTCP.InitializingNetworking();
     }
     else
     {
         alreadyTriedToConnect = true;
         ClientHandleData.InitializePackets();
         ClientTCP.InitializingNetworking();
     }
 }
 public void StartConnection()
 {
     ClientTCP.ServerAddress = serverAddress;
     ClientTCP.ServerPort    = serverPort;
     ClientTCP.InitializingNetworking();
 }
예제 #5
0
 public void StartConnection()
 {
     ClientHandleData.InitializePackets();
     ClientTCP.ServerAddress = serverAddress;
     ClientTCP.InitializingNetworking();
 }