コード例 #1
0
ファイル: Mimikey47.cs プロジェクト: Some-Bunny/BunnyMod
 public void OOf(Projectile projectile)
 {
     PlayerController player = this.gun.CurrentOwner as PlayerController;
     {
         IPlayerInteractable nearestInteractable = player.CurrentRoom.GetNearestInteractable(projectile.sprite.WorldCenter, 1f, player);
         if (nearestInteractable is InteractableLock || nearestInteractable is Chest || nearestInteractable is DungeonDoorController)
         {
             if (nearestInteractable is InteractableLock)
             {
                 InteractableLock interactableLock = nearestInteractable as InteractableLock;
                 if (interactableLock.lockMode == InteractableLock.InteractableLockMode.NORMAL)
                 {
                     {
                         AkSoundEngine.PostEvent("Play_OBJ_purchase_unable_01", base.gameObject);
                         interactableLock.BreakLock();
                     }
                 }
                 return;
             }
             if (nearestInteractable is DungeonDoorController)
             {
                 DungeonDoorController dungeonDoorController = nearestInteractable as DungeonDoorController;
                 if (dungeonDoorController != null && dungeonDoorController.Mode == DungeonDoorController.DungeonDoorMode.COMPLEX && dungeonDoorController.isLocked)
                 {
                     {
                         AkSoundEngine.PostEvent("Play_OBJ_purchase_unable_01", base.gameObject);
                         dungeonDoorController.BreakLock();
                     }
                 }
             }
             else if (nearestInteractable is Chest)
             {
                 Chest chest = nearestInteractable as Chest;
                 if (chest.IsLocked)
                 {
                     if (!chest.IsLockBroken)
                     {
                         AkSoundEngine.PostEvent("Play_WPN_gun_empty_01", base.gameObject);
                         chest.BreakLock();
                         return;
                     }
                 }
             }
         }
     }
 }
コード例 #2
0
        protected override void DoEffect(PlayerController user)
        {
            IPlayerInteractable nearestInteractable = user.CurrentRoom.GetNearestInteractable(user.CenterPosition, 1f, user);

            if (!(nearestInteractable is Chest))
            {
                return;
            }

            AkSoundEngine.PostEvent("Play_ENM_electric_charge_01", user.gameObject);

            Chest rerollChest = nearestInteractable as Chest;
            int   selected    = UnityEngine.Random.Range(1, 15);

            ETGModConsole.Log(selected.ToString());

            VFXToolbox.GlitchScreenForSeconds(1.5f);


            switch (selected)
            {
            case 1:     //Blow up chest
                if (user.PlayerHasActiveSynergy("KEYGEN"))
                {
                    SpareChest(rerollChest);
                }
                else
                {
                    Exploder.DoDefaultExplosion(rerollChest.specRigidbody.UnitCenter, Vector2.zero);
                    if (rerollChest.IsMimic)
                    {
                        OMITBReflectionHelpers.ReflectSetField <bool>(typeof(Chest), "m_isMimic", false, rerollChest);
                    }
                    rerollChest.majorBreakable.Break(Vector2.zero);
                    if (rerollChest.GetChestTier() == ChestToolbox.ChestTier.RAT)
                    {
                        UnityEngine.Object.Destroy(rerollChest.gameObject);
                    }
                }
                break;

            case 2:     //Open Chest
                rerollChest.ForceOpen(user);
                break;

            case 3:     //Break Lock
                if (user.PlayerHasActiveSynergy("KEYGEN"))
                {
                    SpareChest(rerollChest);
                }
                else
                {
                    if (rerollChest.IsLocked)
                    {
                        rerollChest.BreakLock();
                    }
                    else
                    {
                        rerollChest.majorBreakable.Break(Vector2.zero);
                    }
                }
                break;

            case 4:     //Duplicate Chest
                DupeChest(rerollChest, user);
                break;

            case 5:     //Turn into mimic
                if (!rerollChest.IsMimic)
                {
                    rerollChest.overrideMimicChance = 100; rerollChest.MaybeBecomeMimic();
                }
                rerollChest.ForceOpen(user);
                break;

            case 6:     //Englitch
                List <GlobalDungeonData.ValidTilesets> bannedGlitchFloors = new List <GlobalDungeonData.ValidTilesets>()
                {
                    GlobalDungeonData.ValidTilesets.CATACOMBGEON,
                    GlobalDungeonData.ValidTilesets.HELLGEON,
                    GlobalDungeonData.ValidTilesets.OFFICEGEON,
                    GlobalDungeonData.ValidTilesets.FORGEGEON,
                };
                if (!bannedGlitchFloors.Contains(GameManager.Instance.Dungeon.tileIndices.tilesetId))
                {
                    rerollChest.BecomeGlitchChest();
                }
                else
                {
                    if (!rerollChest.IsMimic)
                    {
                        rerollChest.MaybeBecomeMimic();
                    }
                    rerollChest.ForceOpen(user);
                }
                break;

            case 7:     //Enrainbow
                if (UnityEngine.Random.value <= 0.65f)
                {
                    UpgradeChest(rerollChest, user);
                }
                else
                {
                    rerollChest.BecomeRainbowChest();
                }
                break;

            case 8:     //Reroll
                RerollChest(rerollChest, user);
                break;

            case 9:     //Turn into pickups
                if (user.PlayerHasActiveSynergy("KEYGEN"))
                {
                    SpareChest(rerollChest);
                }
                else
                {
                    for (int i = 0; i < 5; i++)
                    {
                        LootEngine.SpawnItem(PickupObjectDatabase.GetById(BraveUtility.RandomElement(BabyGoodChanceKin.lootIDlist)).gameObject, rerollChest.sprite.WorldCenter, Vector2.zero, 0);
                    }
                    LootEngine.SpawnCurrency(rerollChest.sprite.WorldCenter, UnityEngine.Random.Range(5, 11));
                    user.CurrentRoom.DeregisterInteractable(rerollChest);
                    rerollChest.DeregisterChestOnMinimap();
                    UnityEngine.Object.Destroy(rerollChest.gameObject);
                }
                break;

            case 10:     //Fuse
                if (user.PlayerHasActiveSynergy("KEYGEN"))
                {
                    SpareChest(rerollChest);
                }
                else
                {
                    var type = typeof(Chest);
                    var func = type.GetMethod("TriggerCountdownTimer", BindingFlags.Instance | BindingFlags.NonPublic);
                    var ret  = func.Invoke(rerollChest, null);
                    AkSoundEngine.PostEvent("Play_OBJ_fuse_loop_01", rerollChest.gameObject);
                }
                break;

            case 11:     //Unlock
                if (rerollChest.IsLocked)
                {
                    rerollChest.ForceUnlock();
                }
                else
                {
                    rerollChest.ForceOpen(user);
                }
                break;

            case 12:     //Enjam
                rerollChest.gameObject.GetOrAddComponent <JammedChestBehav>();
                break;

            case 13:     //TeleportChest
                TeleportChest(rerollChest, user);
                break;

            case 14:     //Drill
                FauxDrill(rerollChest, user);
                break;
            }
        }