private void Number_reg_TextChanged(object sender, System.Windows.Controls.TextChangedEventArgs e) { try { if (!(Regex.IsMatch(Height.Text, @"^\d*$"))) { Height.Clear(); throw new Exception("Error!!! Неправильные символы"); } else if (!(Regex.IsMatch(Weight.Text, @"^\d*$"))) { Weight.Clear(); throw new Exception("Error!!! Неправильные символы"); } else if (!(Regex.IsMatch(Arms.Text, @"^\d*$"))) { Arms.Clear(); throw new Exception("Error!!! Неправильные символы"); } else if (!(Regex.IsMatch(Waist.Text, @"^\d*$"))) { Waist.Clear(); throw new Exception("Error!!! Неправильные символы"); } else if (!(Regex.IsMatch(Chest.Text, @"^\d*$"))) { Chest.Clear(); throw new Exception("Error!!! Неправильные символы"); } else if (!(Regex.IsMatch(Leg.Text, @"^\d*$"))) { Leg.Clear(); throw new Exception("Error!!! Неправильные символы"); } else if (!(Regex.IsMatch(Hip.Text, @"^\d*$"))) { Hip.Clear(); throw new Exception("Error!!! Неправильные символы"); } } catch (Exception ex) { MessageBox.Show(ex.Message); } }
protected override void UpdateCards() { ClearChoices(); Chest.Clear(); Deck.Clear(); foreach (Card c in Program.ActivePlayer.Chest) { if ((SpellMode && c is Spell) || (!SpellMode && c is Monster)) { if (Chest.ContainsKey(c.ID)) { Chest[c.ID]++; } else { Chest.Add(c.ID, 1); } } } foreach (Card c in Program.ActivePlayer.Deck) { if ((SpellMode && c is Spell) || (!SpellMode && c is Monster)) { if (Deck.ContainsKey(c.ID)) { Deck[c.ID]++; } else { Deck.Add(c.ID, 1); } } } if (Deck.Count == 0) { SetTexts(new[] { "There are no cards in your deck. Head to your chest to fill it up!" }); return; } foreach (int id in Deck.Keys) { Card c; if (SpellMode) { c = new Spell(id); } else { c = new Monster(id); } Dictionary <string, Action> choices = new Dictionary <string, Action>(); choices.Add("Add to Deck", delegate() { AddToDeck(c); UpdateCards(); }); choices.Add("Add to Chest", delegate() { AddToChest(c); UpdateCards(); }); choices.Add("Back", delegate() { Program.SceneManager.EndSubscene(); }); int noInDeck = 0; if (Deck.ContainsKey(c.ID)) { noInDeck = Deck[c.ID]; } int noInChest = 0; if (Chest.ContainsKey(c.ID)) { noInChest = Chest[c.ID]; } AddChoice( "(" + id.ToString("000") + ") " + c.Name + " [" + noInDeck + "-" + noInChest + "]", delegate() { Program.SceneManager.AddSubscene( new TextScene(new CardSprite(c).Render() + "\nDeck: " + noInDeck + " Chest: " + noInChest, "What do you want to do?", choices) ); } ); } AddChoice("Back", delegate() { Program.SceneManager.EndSubscene(); }); }