public void ChangeSelectedCharacter() { if (!HasSelected) { SelectedChara = CharaSelect.board[(int)x1, (int)y1].transform.name; GetComponent <RectTransform>().position = CharaSelect.board[(int)x1, (int)y1].transform.GetComponent <RectTransform>().position; CharaSelect.UpdateSelected(PlayerIndex, (int)x1, (int)y1); } }