public void ConfirmSelection() { Debug.Log(ItemSelection.Instance.BoolArray[characterSel.I]); if (ItemSelection.Instance.BoolArray[characterSel.I] == false && Points.points >= characterSel.Price) //Si no se ha comprado y tenemos más puntos que el precio { ItemSelection.Instance.SetCharacterBought(characterSel.I); Debug.Log(ItemSelection.Instance.BoolArray[characterSel.I]); characterSel.SavePlayerPrefs(); TakePoints(); } }