public void Press(int cha) { GameObject go = GameObject.Find("local_cs"); CharacterSelector cs = go.GetComponent <CharacterSelector>(); if (cs != null) { cs.CmdChooseCharacter(cha); foreach (ButtonDeactivator b in buttons_to_disable) { b.SetActive(false); } foreach (ButtonDeactivator b in buttons_to_enable) { b.SetActive(true); } } }