コード例 #1
0
ファイル: Order.cs プロジェクト: ColleaguesME/CommandCenter
        public void Update(Order toUpdate)
        {
            previous   = toUpdate;
            resources  = toUpdate.resources;
            provisions = toUpdate.provisions;

            timerBuild     = toUpdate.timerBuild;
            timerRecruit   = toUpdate.timerRecruit;
            timerResources = toUpdate.timerResources;

            headquarters.Update(toUpdate.headquarters);
            timberCamp.Update(toUpdate.timberCamp);
            clayPit.Update(toUpdate.clayPit);
            ironMine.Update(toUpdate.ironMine);
            farm.Update(toUpdate.farm);
            warehouse.Update(toUpdate.warehouse);
            rallyPoint.Update(toUpdate.rallyPoint);
            barracks.Update(toUpdate.barracks);
            statue.Update(toUpdate.statue);
            wall.Update(toUpdate.wall);
            hospital.Update(toUpdate.hospital);
            market.Update(toUpdate.market);
            tavern.Update(toUpdate.tavern);
            academy.Update(toUpdate.academy);
            hallOfOrders.Update(toUpdate.hallOfOrders);

            spearman.Update(toUpdate.spearman);
            swordsman.Update(toUpdate.swordsman);
            archer.Update(toUpdate.archer);
            heavyCavalry.Update(toUpdate.heavyCavalry);
            axeFighter.Update(toUpdate.axeFighter);
            lightCavalry.Update(toUpdate.lightCavalry);
            mountedArcher.Update(toUpdate.mountedArcher);
            ram.Update(toUpdate.ram);
            catapult.Update(toUpdate.catapult);

            barracksInfos      = new List <PartialBarracksInfo>(toUpdate.barracksInfos);
            farmInfos          = new List <PartialFarmInfo>(toUpdate.farmInfos);
            waitInfos          = new List <PartialWaitInfo>(toUpdate.waitInfos);
            barracksToDateTime = new Dictionary <int, DateTime>(toUpdate.barracksToDateTime);
        }
コード例 #2
0
 public override void Update(GameTime gameTime)
 {
     // Update catapult related to the player
     Catapult.Update(gameTime);
     base.Update(gameTime);
 }