public AI(Game game, SpriteBatch screenSpriteBatch) : base(game, screenSpriteBatch) { Catapult = new Catapult(game, screenSpriteBatch, "Textures/Catapults/Red/redIdle/redIdle", new Vector2(600, 332), SpriteEffects.FlipHorizontally, true); }
public void MoveUnit_AllTypes() { const int movePositionX = 15; const int movePositionY = 15; Player Player = new Player(1, "Игрок №1", null); Map Map = CreateMap(); GameController GameController = new GameController(Map); Archer Archer = new Archer(Player, 14, 14); GameController.MoveUnit(Archer, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Archer.UnitCoordinates.X); Assert.AreEqual(movePositionY, Archer.UnitCoordinates.Y); Catapult Catapult = new Catapult(Player, 14, 14); GameController.MoveUnit(Catapult, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Catapult.UnitCoordinates.X); Assert.AreEqual(movePositionY, Catapult.UnitCoordinates.Y); Horseman Horseman = new Horseman(Player, 14, 14); GameController.MoveUnit(Horseman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Horseman.UnitCoordinates.X); Assert.AreEqual(movePositionY, Horseman.UnitCoordinates.Y); Swordsman Swordsman = new Swordsman(Player, 14, 14); GameController.MoveUnit(Swordsman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Swordsman.UnitCoordinates.X); Assert.AreEqual(movePositionY, Swordsman.UnitCoordinates.Y); }
public void AttackUnit_CatapultAttackAllTypes() { Player Player1 = new Player(1, "Игрок №1", null); Player Player2 = new Player(2, "Игрок №2", null); Catapult Catapult = new Catapult(Player1, 8, 8); Map Map = CreateMap(); GameController GameController = new GameController(Map); // Лучник имеет 50 жизней. Погибнет за один удар. Archer ArcherTarget = new Archer(Player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(GameController, Catapult, ArcherTarget)); // Катапульта имеет 75 жизней. Погибнет за один удар. Catapult CatapultTarget = new Catapult(Player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(GameController, Catapult, CatapultTarget)); // Всадник имеет 200 жизней. Необходимо 2 удара. Horseman HorsemanTarget = new Horseman(Player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(GameController, Catapult, HorsemanTarget)); // Мечник имеет 100 жизней. Погибнет за один удар. Swordsman SwordsmanTarget = new Swordsman(Player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(GameController, Catapult, SwordsmanTarget)); }
public void AddDamageDeBuff(Catapult defensiveStructure) { foreach (Damageable damageable in damagebales) { damageable.damageDeBuff += defensiveStructure.damageDebuf; } }
// Use this for initialization void Start () { _GameManater = this; catapult = new Catapult (); leveldata = new LevelData(); AutoStartTableType (); }
public void AttackUnit_CatapultAttackCloseCombatAllTypes() { var player1 = new Player(1, "Игрок №1", null); var player2 = new Player(2, "Игрок №2", null); var catapult = new Catapult(player1, 9, 9); var map = CreateMap(); var gameController = new GameController(map); // Лучник имеет 50 жизней. Погибнет за один удар. var archerTarget = new Archer(player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(gameController, catapult, archerTarget)); // Катапульта имеет 75 жизней. Погибнет за два удара. var catapultTarget = new Catapult(player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(gameController, catapult, catapultTarget)); // Всадник имеет 200 жизней. Необходимо 4 удара. var horsemanTarget = new Horseman(player2, 10, 10); Assert.AreEqual(4, GetAttacksCount(gameController, catapult, horsemanTarget)); // Мечник имеет 100 жизней. Погибнет за два удара. var swordsmanTarget = new Swordsman(player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(gameController, catapult, swordsmanTarget)); }
public void AttackUnit_ArcherAttackCloseCombatAllTypes() { Player Player1 = new Player(1, "Игрок №1", null); Player Player2 = new Player(2, "Игрок №2", null); Archer Archer = new Archer(Player1, 9, 9); Map Map = CreateMap(); GameController GameController = new GameController(Map); // Лучник имеет 50 жизней. Погибнет за два удара. Archer ArcherTarget = new Archer(Player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(GameController, Archer, ArcherTarget)); // Катапульта имеет 75 жизней. Погибнет за три удара. Catapult CatapultTarget = new Catapult(Player2, 10, 10); Assert.AreEqual(3, GetAttacksCount(GameController, Archer, CatapultTarget)); // Всадник имеет 200 жизней. Необходимо 8 ударов. Horseman HorsemanTarget = new Horseman(Player2, 10, 10); Assert.AreEqual(8, GetAttacksCount(GameController, Archer, HorsemanTarget)); // Мечник имеет 100 жизней. Погибнет за 4 удара. Swordsman SwordsmanTarget = new Swordsman(Player2, 10, 10); Assert.AreEqual(4, GetAttacksCount(GameController, Archer, SwordsmanTarget)); }
public void serialize_a_unit() { Arena arena = new Arena(); Team team = new Team(arena, "blue", 125); Archer archer = new Archer(arena, team, 1); team.Units.Add(1, archer); team.Acount++; Balista balista = new Balista(arena, team, 2); team.Units.Add(2, balista); team.Bcount++; Catapult catapult = new Catapult(arena, team, 3); team.Units.Add(3, catapult); team.Ccount++; Drake drake = new Drake(arena, team, 4); team.Units.Add(4, drake); team.Dcount++; //Team result = new Team(token); //IEnumerable<Unit> units = result.GetUnits(); //Assert.That(units.Count(), Is.EqualTo(2)); //Assert.That(units.Any(u => u.Health == 20.0 && u.Speed == 20.0)); //Assert.That(units.Any(u => u.Health == 10.0 && u.Speed == 15.0)); //Assert.That(units.All(u => u.Team == result)); }
public Human(Game game, SpriteBatch screenSpriteBatch) : base(game, screenSpriteBatch) { Catapult = new Catapult(game, screenSpriteBatch, "Textures/Catapults/Blue/blueIdle/blueIdle", catapultPosition, SpriteEffects.None, false); }
public void GetObjectCoordinates_AllTypes() { var player = new Player(1, "Игрок №1", null); var map = new Map(null, null); var gameController = new GameController(map); var archer = new Archer(player) { X = 1, Y = 2 }; var archerCoordinates = gameController.GetObjectCoordinates(archer); Assert.AreEqual(1, archerCoordinates.X); Assert.AreEqual(2, archerCoordinates.Y); var catapult = new Catapult(player) { X = 3, Y = 4 }; var catapultCoordinates = gameController.GetObjectCoordinates(catapult); Assert.AreEqual(3, catapultCoordinates.X); Assert.AreEqual(4, catapultCoordinates.Y); var horseman = new Horseman(player) { X = 5, Y = 6 }; var horsemanCoordinates = gameController.GetObjectCoordinates(horseman); Assert.AreEqual(5, horsemanCoordinates.X); Assert.AreEqual(6, horsemanCoordinates.Y); var swordsman = new Swordsman(player) { X = 7, Y = 8 }; var swordsmanCoordinates = gameController.GetObjectCoordinates(swordsman); Assert.AreEqual(7, swordsmanCoordinates.X); Assert.AreEqual(8, swordsmanCoordinates.Y); var grass = new Grass { X = 9, Y = 10 }; var grassCoordinates = gameController.GetObjectCoordinates(grass); Assert.AreEqual(9, grassCoordinates.X); Assert.AreEqual(10, grassCoordinates.Y); var water = new Water { X = 11, Y = 12 }; var waterCoordinates = gameController.GetObjectCoordinates(water); Assert.AreEqual(11, waterCoordinates.X); Assert.AreEqual(12, waterCoordinates.Y); }
void Event3End() { if (eventItems[3].eventExecuted != 4) { ExecuteEvent += Event3Execution; //Loop Back to Increase Turn Count. 2 is the 1st turn of Event EventEnd -= Event3End; } else { foreach (TurretTemplate blackTurrets in eventItems[3].affectedBlackTurrets) { blackTurrets.turretValues.fireRate /= 0.5f; if (blackTurrets.GetType() == typeof(Catapult)) { Catapult catapult = (Catapult)blackTurrets; catapult.anim.SetFloat("SpeedMulti", blackTurrets.turretValues.fireRate); } } Destroy(eventItems[3].chatText); eventItems[3].chatText = null; eventItems[3].affectedBlackTurrets = null; EventEnd -= Event3End; eventItems[3].turnCount = 0; eventItems[3].eventExecuted = 0; //Set Event 2 to "False" } }
public override void Initialize() { arrow = curGame.Content.Load <Texture2D>("Textures/HUD/Arrow"); Catapult.Initialize(); base.Initialize(); }
public override void Initialize() { //Initialize randomizer random = new Random(); Catapult.Initialize(); base.Initialize(); }
public void deserialize_a_team() { Arena arena = new Arena(); Team sut = new Team(arena, "blue", 125); Archer archer = new Archer(arena, sut, 1); sut.Units.Add(1, archer); sut.Acount++; Balista balista = new Balista(arena, sut, 2); sut.Units.Add(2, balista); sut.Bcount++; Catapult catapult = new Catapult(arena, sut, 3); sut.Units.Add(3, catapult); sut.Ccount++; Drake drake = new Drake(arena, sut, 4); sut.Units.Add(4, drake); sut.Dcount++; string fileName = Path.GetTempFileName(); { JToken token = sut.Serialize(); using (FileStream fs = File.OpenWrite(fileName)) using (StreamWriter sw = new StreamWriter(fs)) using (JsonTextWriter jw = new JsonTextWriter(sw)) { token.WriteTo(jw); } } { using (FileStream fs = File.OpenRead(fileName)) using (StreamReader sr = new StreamReader(fs)) using (JsonTextReader jr = new JsonTextReader(sr)) { JToken token = JToken.ReadFrom(jr); Team team = new Team(arena, token); IEnumerable <Unit> units = team.GetUnits(); Assert.That(units.Count(), Is.EqualTo(sut.UnitCount)); Assert.That(units.Count(), Is.EqualTo(4)); Assert.That(units.Any(u => u.Life == 12.0 && u.Speed == 1.8 && u.Troop == "archer")); Assert.That(units.Any(u => u.Life == 25.0 && u.Speed == 0.70 && u.Troop == "balista")); Assert.That(units.Any(u => u.Life == 30.0 && u.Speed == 0.50 && u.Troop == "catapult")); Assert.That(units.Any(u => u.Life == 10 && u.Speed == 1.5 && u.Troop == "drake")); Assert.That(units.All(u => u.Team == team)); } } }
public void CanMoveUnit_CatapultOnEmptyMap(int x, int y, bool canMove) { const int startPositionX = 10; const int startPositionY = 10; Player Player = new Player(1, "Игрок №1", null); Catapult Catapult = new Catapult(Player, startPositionX, startPositionY); Map Map = CreateMap(units: new[] { Catapult }); GameController GameController = new GameController(Map); Assert.AreEqual(canMove, GameController.CanMoveUnit(Catapult, x, y)); }
public void CanMoveUnit_CatapultOnEmptyMap(int x, int y, bool canMove) { const int startPositionX = 10; const int startPositionY = 10; var player = new Player(1, "Игрок №1", null); var catapult = new Catapult(player, startPositionX, startPositionY); var map = CreateMap(units: new[] { catapult }); var gameController = new GameController(map); Assert.AreEqual(canMove, gameController.CanMoveUnit(catapult, x, y)); }
public void ChooseProjectile() { if (catapult == null) { catapult = FindObjectOfType <Catapult>(); if (catapult == null) { return; } } catapult.SetProjectileInfo(projectileInfo); }
public void CanMoveUnit_CatapultOnHorseman_False() { const int horsemanPositionX = 15; const int horsemanPositionY = 15; var player = new Player(1, "Игрок №1", null); var catapult = new Catapult(player, 10, 10); var horseman = new Horseman(player, horsemanPositionX, horsemanPositionY); var map = CreateMap(units: new Unit[] { catapult, horseman }); var gameController = new GameController(map); Assert.False(gameController.CanMoveUnit(horseman, horsemanPositionX, horsemanPositionY)); }
public void CanMoveUnit_CatapultOnHorseman_False() { const int horsemanPositionX = 15; const int horsemanPositionY = 15; Player Player = new Player(1, "Игрок №1", null); Catapult Catapult = new Catapult(Player, 10, 10); Horseman Horseman = new Horseman(Player, horsemanPositionX, horsemanPositionY); Map Map = CreateMap(units: new object[] { Catapult, Horseman }); GameController GameController = new GameController(Map); Assert.False(GameController.CanMoveUnit(Horseman, horsemanPositionX, horsemanPositionY)); }
public void CanAttackUnit_Catapult(int x, int y, bool canAttack) { const int startPositionX = 20; const int startPositionY = 20; var player1 = new Player(1, "Игрок №1", null); var player2 = new Player(2, "Игрок №2", null); var catapult = new Catapult(player1, startPositionX, startPositionY); var target = new Archer(player2, x, y); var map = CreateMap(units: new Unit[] { catapult, target }); var gameController = new GameController(map); Assert.AreEqual(canAttack, gameController.CanAttackUnit(catapult, target)); }
public void CanAttackUnit_Catapult(int x, int y, bool canAttack) { const int startPositionX = 20; const int startPositionY = 20; Player Player1 = new Player(1, "Игрок №1", null); Player Player2 = new Player(2, "Игрок №2", null); Catapult Catapult = new Catapult(Player1, startPositionX, startPositionY); Archer Target = new Archer(Player2, x, y); Map Map = CreateMap(units: new object[] { Catapult, Target }); GameController GameController = new GameController(Map); Assert.AreEqual(canAttack, GameController.CanAttackUnit(Catapult, Target)); }
void itemInteraction() { //Debug.Log ("I hit " + hit.collider.gameObject); if (hit.transform.CompareTag("Item")) { interactText.SetActive(true); isItem = true; if (Input.GetKeyDown("e")) { Destroy(hit.transform.gameObject); hit.transform.gameObject.SendMessage("ImmediateReaction"); interactText.SetActive(false); isItem = false; } } else if (hit.transform.CompareTag("Door")) { interactText.SetActive(true); if (Input.GetKeyDown("e")) { hit.transform.gameObject.SendMessage("Teleport"); interactText.SetActive(false); } } else if (hit.transform.CompareTag("Pfandautomat")) { interactText.SetActive(true); pfand = hit.transform.gameObject.GetComponent <Pfand> (); if (Input.GetKeyDown("e")) { pfand.SendMessage("PfandAbgeben"); } } else if (hit.transform.CompareTag("mini_tanker")) { interactText.SetActive(true); catapult = hit.transform.gameObject.GetComponent <Catapult> (); if (Input.GetKeyDown("e")) { catapult.SendMessage("CatapultPlayer"); } } else { interactText.SetActive(false); isItem = false; } }
public void MoveUnit_AllTypes() { const int movePositionX = 15; const int movePositionY = 15; var player = new Player(1, "Игрок №1", null); var map = CreateMap(); var gameController = new GameController(map); var archer = new Archer(player) { X = 14, Y = 14 }; gameController.MoveUnit(archer, movePositionX, movePositionY); Assert.AreEqual(movePositionX, archer.X); Assert.AreEqual(movePositionY, archer.Y); var catapult = new Catapult(player) { X = 14, Y = 14 }; gameController.MoveUnit(catapult, movePositionX, movePositionY); Assert.AreEqual(movePositionX, catapult.X); Assert.AreEqual(movePositionY, catapult.Y); var horseman = new Horseman(player) { X = 14, Y = 14 }; gameController.MoveUnit(horseman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, horseman.X); Assert.AreEqual(movePositionY, horseman.Y); var swordsman = new Swordsman(player) { X = 14, Y = 14 }; gameController.MoveUnit(swordsman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, swordsman.X); Assert.AreEqual(movePositionY, swordsman.Y); }
/// <summary> /// Function processes the user input /// </summary> /// <param name="gestureSample"></param> public void HandleInput(GestureSample gestureSample) { // Process input only if in Human's turn if (IsActive) { // Process any Drag gesture if (gestureSample.GestureType == GestureType.FreeDrag) { // If drag just began save the sample for future // calculations and start Aim "animation" if (null == firstSample) { firstSample = gestureSample; Catapult.CurrentState = CatapultState.Aiming; } // save the current gesture sample prevSample = gestureSample; // calculate the delta between first sample and current // sample to present visual sound on screen Vector2 delta = prevSample.Value.Position - firstSample.Value.Position; Catapult.ShotStrength = delta.Length() / maxDragDelta; float baseScale = 0.001f; arrowScale = baseScale * delta.Length(); isDragging = true; } else if (gestureSample.GestureType == GestureType.DragComplete) { // calc velocity based on delta between first and last // gesture samples if (null != firstSample) { Vector2 delta = prevSample.Value.Position - firstSample.Value.Position; Catapult.ShotVelocity = MinShotStrength + Catapult.ShotStrength * (MaxShotStrength - MinShotStrength); Catapult.Fire(Catapult.ShotVelocity); Catapult.CurrentState = CatapultState.Firing; } // turn off dragging state ResetDragState(); } } }
public void selectWeapon(int weaponIndex, int blueprintNo) { Weapon selectedWeapon = null; if (weaponIndex == 0) { selectedWeapon = new Catapult(); } else if (weaponIndex == 1) { selectedWeapon = new Ballista(); } else { selectedWeapon = new Ram(); } warplan.blueprints[blueprintNo].weapon = selectedWeapon; }
public void GetObjectCoordinates_AllTypes() { Player Player = new Player(1, "Игрок №1", null); Map Map = new Map(null, null); GameController GameController = new GameController(Map); Archer Archer = new Archer(Player, 1, 2); Coordinates ArcherCoordinates = GameController.GetObjectCoordinates(Archer); Assert.AreEqual(1, ArcherCoordinates.X); Assert.AreEqual(2, ArcherCoordinates.Y); Catapult Catapult = new Catapult(Player, 3, 4); Coordinates CatapultCoordinates = GameController.GetObjectCoordinates(Catapult); Assert.AreEqual(3, CatapultCoordinates.X); Assert.AreEqual(4, CatapultCoordinates.Y); Horseman Horseman = new Horseman(Player, 5, 6); Coordinates HorsemanCoordinates = GameController.GetObjectCoordinates(Horseman); Assert.AreEqual(5, HorsemanCoordinates.X); Assert.AreEqual(6, HorsemanCoordinates.Y); Swordsman Swordsman = new Swordsman(Player, 7, 8); Coordinates SwordsmanCoordinates = GameController.GetObjectCoordinates(Swordsman); Assert.AreEqual(7, SwordsmanCoordinates.X); Assert.AreEqual(8, SwordsmanCoordinates.Y); Grass Grass = new Grass(9, 10); Coordinates GrassCoordinates = GameController.GetObjectCoordinates(Grass); Assert.AreEqual(9, GrassCoordinates.X); Assert.AreEqual(10, GrassCoordinates.Y); Water Water = new Water(11, 12); Coordinates WaterCoordinates = GameController.GetObjectCoordinates(Water); Assert.AreEqual(11, WaterCoordinates.X); Assert.AreEqual(12, WaterCoordinates.Y); }
public void GetObjectCoordinates_AllTypes() { var player = new Player(1, "Игрок №1", null); var map = new Map(null, null); var gameController = new GameController(map); var archer = new Archer(player, 1, 2); var archerCoordinates = gameController.GetObjectCoordinates(archer); Assert.AreEqual(1, archerCoordinates.X); Assert.AreEqual(2, archerCoordinates.Y); var catapult = new Catapult(player, 3, 4); var catapultCoordinates = gameController.GetObjectCoordinates(catapult); Assert.AreEqual(3, catapultCoordinates.X); Assert.AreEqual(4, catapultCoordinates.Y); var horseman = new Horseman(player, 5, 6); var horsemanCoordinates = gameController.GetObjectCoordinates(horseman); Assert.AreEqual(5, horsemanCoordinates.X); Assert.AreEqual(6, horsemanCoordinates.Y); var swordsman = new Swordsman(player, 7, 8); var swordsmanCoordinates = gameController.GetObjectCoordinates(swordsman); Assert.AreEqual(7, swordsmanCoordinates.X); Assert.AreEqual(8, swordsmanCoordinates.Y); var grass = new Grass(9, 10); var grassCoordinates = gameController.GetObjectCoordinates(grass); Assert.AreEqual(9, grassCoordinates.X); Assert.AreEqual(10, grassCoordinates.Y); var water = new Water(11, 12); var waterCoordinates = gameController.GetObjectCoordinates(water); Assert.AreEqual(11, waterCoordinates.X); Assert.AreEqual(12, waterCoordinates.Y); }
public void AttackUnit_ArcherAttackCloseCombatAllTypes() { var player1 = new Player(1, "Игрок №1", null); var player2 = new Player(2, "Игрок №2", null); var archer = new Archer(player1) { X = 9, Y = 9 }; var map = CreateMap(); var gameController = new GameController(map); // Лучник имеет 50 жизней. Погибнет за два удара. var archerTarget = new Archer(player2) { X = 10, Y = 10 }; Assert.AreEqual(2, GetAttacksCount(gameController, archer, archerTarget)); // Катапульта имеет 75 жизней. Погибнет за три удара. var catapultTarget = new Catapult(player2) { X = 10, Y = 10 }; Assert.AreEqual(3, GetAttacksCount(gameController, archer, catapultTarget)); // Всадник имеет 200 жизней. Необходимо 8 ударов. var horsemanTarget = new Horseman(player2) { X = 10, Y = 10 }; Assert.AreEqual(8, GetAttacksCount(gameController, archer, horsemanTarget)); // Мечник имеет 100 жизней. Погибнет за 4 удара. var swordsmanTarget = new Swordsman(player2) { X = 10, Y = 10 }; Assert.AreEqual(4, GetAttacksCount(gameController, archer, swordsmanTarget)); }
private void Start() { navMeshAgent = GetComponent <NavMeshAgent>(); cat = GetComponent <Catapult>(); audioSource = GetComponent <AudioSource>(); if (audioSource == null) { audioSource = gameObject.AddComponent <AudioSource>(); } rb = GetComponent <Rigidbody>(); float yy = transform.rotation.eulerAngles.y * Mathf.PI / 180.0f; float arcSize = 0.5f * Mathf.PI; float angle = -Random.Range(yy - 0.5f * arcSize, yy + 0.5f * arcSize) - 0.5f * Mathf.PI; target = new Vector3(stopDistance * Mathf.Cos(angle), 0, stopDistance * Mathf.Sin(angle)); NavMeshHit hit; if (NavMesh.SamplePosition(target, out hit, 500f, NavMesh.AllAreas)) { navMeshAgent.SetDestination(hit.position); } else { Debug.LogWarning("Could not find suitable destination"); } //TODO add back //navMeshObstacle = GetComponent<NavMeshObstacle>(); //navMeshObstacle.enabled = false; navMeshAgent.speed = speed; }
static void Main() { //Création de la catapulte principale Catapult catapult = new Catapult(); //Test que l'exception est bien levée Catapult catapult_test = new Catapult(); try { catapult_test.getRope().SetPartsHP(catapult_test.getRope(), 0); } catch (BrokenException be) { Console.WriteLine("Broken Exception " + be.Message); } catch (Exception ex) { Console.WriteLine("Exception " + ex.Message); } finally { Console.WriteLine("Fin de la modification"); } //Test tir de la catapulte try { catapult.tir(); } catch (Exception ex) { Console.WriteLine("Exception " + ex.Message); } finally { Console.WriteLine("Fin du tir"); } Console.WriteLine("Fini"); Console.ReadKey(); }
private void Awake() { followProjectile = GameObject.FindObjectOfType(typeof(FollowProjectile)) as FollowProjectile; gameReset = GameObject.FindObjectOfType(typeof(GameReset)) as GameReset; catapult = GameObject.FindObjectOfType(typeof(Catapult)) as Catapult; catapultRigidBody = GameObject.Find("/Catapult").GetComponent <Rigidbody2D>(); spring = GetComponent <SpringJoint2D>(); CircleRadius = (GetComponent <Collider2D>() as CircleCollider2D).radius; maxStretchSquared = MaxStretch * MaxStretch; rb = GetComponent <Rigidbody2D>(); rb.mass = 5.0f; rb.drag = 0.15f; rb.angularDrag = 15.0f; rb.gravityScale = 1.0f; }
private void scriptMyselfFightToolStripMenuItem_Click(object sender, EventArgs e) { string totalText = "Hoplites: " + Hoplite.ToString() + "\n"; totalText += "Steam giants: " + SteamGiant.ToString() + "\n"; totalText += "Spearmen: " + Spearman.ToString() + "\n"; totalText += "Slingers: " + Slinger.ToString() + "\n"; totalText += "Swordsmen: " + Swordsman.ToString() + "\n"; totalText += "Archers: " + Archer.ToString() + "\n"; totalText += "Sulphur carabineers: " + SulphurCarabineer.ToString() + "\n"; totalText += "Rams: " + Ram.ToString() + "\n"; totalText += "Catapults: " + Catapult.ToString() + "\n"; totalText += "Mortars: " + Mortar.ToString() + "\n"; totalText += "Gyrocopters: " + Gyrocopter.ToString() + "\n"; totalText += "Balloon bombardiers: " + BalloonBombardier.ToString() + "\n"; totalText += "Cooks: " + Cook.ToString() + "\n"; totalText += "Doctors: " + Doctor.ToString() + "\n"; totalText += "Transporter ships: " + TransporterShips.ToString() + "\n"; totalText += "\nWhen finished, go to the city and press \"Raid\""; MessageBox.Show(totalText, "Auto fight"); }
public void serialize_an_arena() { Arena sut = new Arena(); Team team = sut.CreateTeam("blue"); Archer archer = new Archer(sut, team, 1); team.Units.Add(1, archer); team.Acount++; Balista balista = new Balista(sut, team, 2); team.Units.Add(2, balista); team.Bcount++; Catapult catapult = new Catapult(sut, team, 3); team.Units.Add(3, catapult); team.Ccount++; Drake drake = new Drake(sut, team, 4); team.Units.Add(4, drake); team.Dcount++; JToken jToken = sut.Serialize(); Arena result = new Arena(jToken); IEnumerable <Team> teams = result.GetTeams(); Assert.That(teams.Count(), Is.EqualTo(1)); //Assert.That(teams.Any(t => t.Name == "blue" && t.UnitCount == 4)); Assert.That(sut.TeamCount == result.TeamCount); //Assert.That( sut.Teams == result.Teams); //Assert.That(sut == result); }
void Awake() { catapult = GetComponent<Catapult>(); ballista = GetComponent<Ballista>(); }