コード例 #1
0
ファイル: CarManager.cs プロジェクト: flarecast/simulation
    // Use this for initialization
    void Start()
    {
        float width  = gameObject.GetComponent <RectTransform> ().rect.width;
        float height = gameObject.GetComponent <RectTransform> ().rect.height;

        CarController.imWidth  = width;
        CarController.imHeight = height;

        string[] files = Directory.GetFiles("positions/", "*.txt", SearchOption.TopDirectoryOnly);

        nr_cars = files.Length;
        cars    = new CarController[nr_cars];

        List <Thread> threads = new List <Thread> ();

        CarController.defaultToSend = new bool[nr_cars];

        int i = 0;

        foreach (string name in files)
        {
            GameObject    newCar     = Instantiate(prefab) as GameObject;
            CarController controller = newCar.GetComponent <CarController> ();
            cars [i] = controller;
            CarController.defaultToSend [i] = true;

            // Can't be multithreaded due to instantiates
            controller.Begin(name, i);

            // Multithreaded Socket connections to python
            Thread t = new Thread(delegate() {
                controller.SetupSockets();
            });

            threads.Add(t);
            t.Start();
            i++;
        }

        foreach (Thread t in threads)
        {
            t.Join();
        }

        foreach (CarController c in cars)
        {
            c.StartReceiving();
        }

        // Setup was finished for all cars, ready to get working
        CarController.working = true;
    }