void _Attack() { if (Enermy.State == EnermyState.Ready) { _CreateEnemy(); } if (Car.Direction == Enermy.Direction) { Car.Attack(); Enermy.PreferDie(); } else { int i = UnityEngine.Random.Range(0, 3); CarDirection dir = CarDirection.Left; if (i == 0) { dir = CarDirection.Center; } else if (i == 1) { dir = CarDirection.Left; } else if (i == 2) { dir = CarDirection.Right; } if (dir == Car.Direction) { Enermy.Attack(); Car.Demage(); } Enermy.Move(dir); } }