// Start is called before the first frame update void Start() { coinCollector = FindObjectOfType <CoinCollector>(); coinCollector.AddListenerOnCoinCollectedEvent(ChangeCoinText); carController = FindObjectOfType <CarController>(); carController.AddListenerOnPickUpFareEvent(ChangeFareImageColor); carController.AddListenerOnTransferFareEvent(ChangeFareImageColor); stash = GameDatas.GetStash(); ChangeCoinText(0); SetFareImages(); }