private IEnumerator RoundStarting() { Debug.Log("RoundStarting"); ResetCakeAndTools(); DisableControls(); CanvasControl.RoundStart(); float currentTime = 0; while (currentTime <= 1) { currentTime += Time.deltaTime * CameraMoveSpeed; CameraRigControl.Move(CameraPlayPoint, currentTime); yield return(new WaitForEndOfFrame()); } CanvasControl.MessageText.text = "始め!"; //TODO: もっとマシな開始メッセージ yield return(_StartWait); }