private void Start() { _StartWait = new WaitForSeconds(StartWait); _FinishWait = new WaitForSeconds(FinishWait); _PlayTime = new WaitForSeconds(PlayTime); CanvasControl.Init(); CanvasControl.MessageText.text = $"ケーキ修復!"; //TODO: もっとマシな開始メッセージ SpawnAllTools(); StartCoroutine(GameLoop()); }