private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("zombie_kopf")) { z_zl = GameObject.FindObjectOfType(typeof(Zombie_Leben)) as Zombie_Leben; z_zl.addDamage(10); Instantiate(z_zombie_blut, b_zombie_blut_pos.transform.position, transform.rotation); cm.z_zombie_getroffen(); // print("Zombie getroffen"); } }