public void EnterGarage() { spawnController.SetRespawnPos(freeroamSpawnPos); spawnController.SaveRespawnPos(); autoLander.LandPlayerMissile(); ui.SetEnterButtonState(false); ShowMainMenu(); cameraManager.ZoomInGarage(camPos); sfx.PlayMissileAutoLander(); sfx.PlayMissileThrusters(); sfx.PlayEnterGarage(); playerIsInGarage = true; }