void Start() { str_Event_Mag = Event_Manager.Instance; //사용할때 변수 안쓰고 쓸라면 (Event_Manager.Instance). str_Camera_Mag = Camera_Manager.Instance; str_Character = Character.Instance; str_ride_car = ride_car.Instance; str_sound_Mag = Sound_Manager.Instance; //타 클래스 초기화. str_Event_Mag.Event_Init(); str_Character.Character_Init(); str_ride_car.ride_car_Init(); str_Camera_Mag.Camera_Init(); eat_ice_cream = true; ice_cream = false; trash_check = false; car_check = false; F_key_ = true; ride_car_update = false; ride_car_Evnet = false; char_update = true; trash_Event = false; cross_Event = false; steel_down = false; shoot_ = false; trash_shoot_ = false; dir_con = new Vector3(0, 0, 0); c_distance = .0f; t_distance = .0f; trash_dis = 4.0f; spriteRenderer = GameObject.Find("Player_ice_cream").GetComponent <SpriteRenderer>(); //오브젝트 위치 set obj_trash.transform.position = new Vector3(-5.66f, 3.94f, -1.0f); //background_bgm str_sound_Mag.PlayBGM(1); }