public void ExitGarage() { playerIsInGarage = false; ui.SetEnterButtonState(true); ui.SetMainFocusButton("ENTERGARAGE"); ui.HideAllSwapPanels(); itemEffects.StopThruster(); itemEffects.StopExplosion(); ui.SetMainPanelState(false); cameraManager.ExitGarageZoom(); autoLander.AllowMissileFlying(); cameraFollow.CalculateSmoothTime(); cameraZoom.CalculateZoomRange(); playerMissileMomentum.UpdatePointScalar(); sfx.PlayMainPanelHide(); }