コード例 #1
0
ファイル: FireProjectile.cs プロジェクト: tedajax/hovercraft
 public void nextEffect()
 {
     if (currentProjectile < projectiles.Length - 1)
     {
         currentProjectile++;
     }
     else
     {
         currentProjectile = 0;
     }
     selectedProjectileButton.getProjectileNames();
 }
コード例 #2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            nextEffect();
            selectedProjectileButton.getProjectileNames();             // Run the getProjectileNames() function in ButtonScript
        }

        if (Input.GetKeyDown(KeyCode.D))
        {
            nextEffect();
            selectedProjectileButton.getProjectileNames();
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            previousEffect();
            selectedProjectileButton.getProjectileNames();
        }
        else if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            previousEffect();
            selectedProjectileButton.getProjectileNames();
        }

        if (Input.GetKeyDown(KeyCode.Mouse0))
        {
            if (!selectedProjectileButton.overButton())
            {
                if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100f))
                {
                    GameObject projectile = Instantiate(projectiles[currentProjectile], spawnPosition.position, Quaternion.identity) as GameObject;
                    projectile.transform.LookAt(hit.point);
                    projectile.GetComponent <Rigidbody>().AddForce(projectile.transform.forward * speed);
                    projectile.GetComponent <ProjectileScript>().impactNormal = hit.normal;
                }
            }
        }
        Debug.DrawRay(Camera.main.ScreenPointToRay(Input.mousePosition).origin, Camera.main.ScreenPointToRay(Input.mousePosition).direction *100, Color.yellow);
    }