} // Restart game private void ExecuteGameState() { //if (newState) { //State Error check We should never have more than one of the substates as non zero // Debug.Log (string.Format ("||Main: {0}|| Election: {1}|| Legislate: {2}|| Power: {3}||", mS, eS, lS, pS)); //} Debug.Assert(!((int)eS != 0 && (int)lS != 0 || (int)eS != 0 && (int)pS != 0 || (int)lS != 0 && (int)pS != 0), string.Format("State Error: multiple states not 'None': {0},{1},{2}", (int)eS, (int)lS, (int)pS)); if (mS == MainStates.Election) // In election state { Debug.Assert(eS != ElectionStates.None, "State Error: Entered into Election state with no substate"); if (eS == ElectionStates.PassPresident) { if (newState) { Debug.Log("State: Election::Pass Presidency"); statePanelScript.SetText("Election", "Pass Presidency"); gameStateObjectScript.SetActiveStateObject(statePanel, true); confirmButtonScript.SetText("Confirm"); gameStateObjectScript.SetActiveStateObject(confirmButton, true); gameStateObjectScript.SetActiveStateObject(jaButton, false); gameStateObjectScript.SetActiveStateObject(neinButton, false); newState = false; } if (confirmButtonScript.EvalConfirm()) // If no button press { eS = ElectionStates.ChooseChancellor; newState = true; } } if (eS == ElectionStates.ChooseChancellor) { if (newState) { Debug.Log("State: Election::Choose Chancellor"); statePanelScript.SetText("Election", "Choose Chancellor"); //confirmButtonScript.SetText ("Confirm"); // Maybe not needed? newState = false; } if (confirmButtonScript.EvalConfirm()) // If no button press { eS = ElectionStates.Vote; newState = true; } } if (eS == ElectionStates.Vote) { if (newState) { Debug.Log("State: Election::Vote"); statePanelScript.SetText("Election", "Vote"); //confirmButtonScript.SetActive (false); gameStateObjectScript.SetActiveStateObject(confirmButton, false); //jaButtonScript.SetActive (true); gameStateObjectScript.SetActiveStateObject(jaButton, true); //neinButtonScript.SetActive (true); gameStateObjectScript.SetActiveStateObject(neinButton, true); newState = false; } if (jaButtonScript.EvalConfirm()) { Debug.Log("Ja Press"); mS = MainStates.Legislation; lS = LegislationStates.PresidentLegislate; eS = ElectionStates.None; //jaButtonScript.SetActive (false); gameStateObjectScript.SetActiveStateObject(jaButton, false); //neinButtonScript.SetActive (false); gameStateObjectScript.SetActiveStateObject(neinButton, false); failCountScript.ResetCount(); newState = true; } else if (neinButtonScript.EvalConfirm()) { Debug.Log("Nien Press"); eS = ElectionStates.PassPresident; //jaButtonScript.SetActive (false); gameStateObjectScript.SetActiveStateObject(jaButton, false); //neinButtonScript.SetActive (false); gameStateObjectScript.SetActiveStateObject(neinButton, false); failCountScript.AddCount(); newState = true; } else { } } } else if (mS == MainStates.Legislation) // In Legislation state { if (lS == LegislationStates.PresidentLegislate) { if (newState) { Debug.Log("State: Legislation::PresidentLegislate"); statePanelScript.SetText("Legislation", "President Legislate"); statePanelScript.SetTopPosition(); //confirmButtonScript.SetActive (true); newState = false; } } } else if (mS == MainStates.ExecutivePowers) // In ExecutivePowers state { } else { Debug.LogError(string.Format("Main State is not an expected value? MS: {0}", mS)); } }