private void SinhroniseView() { settings_mask.anchoredPosition = Vector3.up * (settings_mask.sizeDelta.y * settings_scroll.value + settings_pos); load_mask.anchoredPosition = Vector3.up * (load_mask.sizeDelta.y * load_scroll.value + load_pos); new_mask.anchoredPosition = Vector3.up * (new_mask.sizeDelta.y * new_scroll.value + new_pos); if (runtime) { dialogEnterButton.SetActive(ToDialogWithNearest(false)); if (currentDialogSystem != null && StalkerControl.player && StalkerControl.player.trans && currentDialogSystem.dialogCharacter) { StalkerBehaviour with = currentDialogSystem.dialogCharacter; StalkerControl.player.SafetyLookAt((with.trans.position - StalkerControl.player.trans.position).normalized); with.SafetyLookAt((StalkerControl.player.trans.position - with.trans.position).normalized); } } if (memory) { memory.text = "Используется память : " + MemoryUsed(); } if (menu_state == MenuState.Dialog) { } }