void LoseState() { if (health <= 0) { healthAnim.SetBool("Lose", true); canMove = false; spawner.enabled = false; if (bS.openWindow == true) { bS.CloseTurretWindow(); } if (bS.openWindow == true) { bS.CloseUpgradeWindow(); } bS.gameObject.SetActive(false); loseObjects.SetActive(true); } }