private void collectBuff(Collider2D collision) { AudioManager.instance.play("BuffCollected"); GameObject fadeaway = Instantiate(buffCollectedFadeaway, collision.transform.position, Quaternion.identity); Destroy(fadeaway, 5f); GameObject effect = Instantiate(buffCollectedEffect, collision.transform.position, Quaternion.identity); Destroy(effect, 5f); buffSpawner.repositionBuff(); PlayerStats.buffCollected(); animator.SetTrigger("Collected"); }
private void buffCollected() { buffSpawner.repositionBuff(); enemyMovement.buffCollected(); animator.SetTrigger("Collected"); }